Forum Discussion
Button to "return to where I was"
I'm relatively new to Storyline 360, though I'm not new to creating "choose your own adventure"-style games in other engines.
I've created the outline of what I want, but I've been asked to create a sort of "tutorial" scene that explains how to play. Rather than have this appear at the beginning, I thought it would be more useful to just have a button the player could click to bring them to the interactive tutorial scene from any part of the game.
However, is there any way for me to make a button that would return them exactly to where they were before, with all other values retained?
I'd set a variable to the current slide number. Then on the tutorial slide, I wouldn't set that variable. You could then set a trigger on the tutorial slide to jump to a particular slide based on the value of that variable, using a long if/else.
7 Replies
- PhilMayorSuper Hero
Jump to previous slide?
- jveedubsCommunity Member
If it were just one slide, maybe, but it's a whole "tutorial scene" that's basically the whole game in miniature.
- SilverfireCommunity Member
I'd set a variable to the current slide number. Then on the tutorial slide, I wouldn't set that variable. You could then set a trigger on the tutorial slide to jump to a particular slide based on the value of that variable, using a long if/else.
- PhilMayorSuper Hero
Why make it difficult and increase the maintenance of you have to add a slide, build the tutorial on one slide. You can then return to where you left off with jump to previous. Or even simpler is to just light box the tutorial.
- SilverfireCommunity Member
While the Return to Previous trigger likely does everything the OP needs, I didn't think I was making it difficult, you know. My solution provides the ability to return to any slide or even go to any slide, should the user want to back up a few steps. Regardless, there's no need for you to bother with my answer. You could have just left it alone.
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