Forum Discussion
Bypass feedback in scenario block
I want to skip the feedback in a scenario block but it won't let me, if I leave it blank it just puts up a blank bubble.
I know I've made scenario blocks in the past that skip the feedback and just move on to the next slide, I don't know why it's not working now.
5 Replies
Hello Zeta,
Happy to help!
To remove the feedback from a Scenario scene, you can delete all the responses and leave the initial dialogue as shown here. To remove a response, click on the trash icon.
When the scenario block is viewed, the scene with no response will be treated as a single interaction scene, moving the learner to the next scene immediately when the continue button is pressed.
Hope this helps!- ZetaCommunity Member
I want the response, just not the feedback after a response. I want the character to ask a queston, then to offer possible responses that the learner chooses from, but then I don't want the character to give feedback on the response, I want to just go to the next slide.
Hi Zeta!
Glad to see Joe has been helping you!
Currently, responses and feedback are linked, and cannot be separated when building Scenario Blocks in Rise 360. Although this is the expected behavior, I understand having more custom control would be helpful. I've shared your feedback with our product team!
We'll be sure to notify you of any future enhancements we make to Scenario Blocks. Have a great rest of your week!
- ChristopherPrudCommunity Member
JoeTansengco StevenBenassi I'm using a scenario block and trying to have dialogue between 2 characters that goes back and forth multiple times with no feedback (just a continue button each time). Following the instructions above, I'm only able to get the back and forth dialogue to work correctly 3 times (3 scenes) and then it immediately jumps to "scenario complete" even though I have 8 scenes total. Is this the expected behavior? Is there a way to have the dialogue continue through scene 8?
- ZetaCommunity Member
Thank you. I ended up building what I wanted using storyline, but yes, it would be nice to have this feature available directly in Rise using scenario blocks. I appreciate the follow-up.