Forum Discussion
Creating interactive training for drafting workflows
Hi, the only aspect of this that I've dealt with is the "avoiding brain dump" challenge. I had a highly gamified course that taught business lending for a bank. I used several techniques so that the information would stick.
- Optional "time outs" where users could go to take a break (the "summer effect")
- Ability to quit and resume at any time (the "summer effect" again)
- Downloadable cheat-sheet PDFs that summarized various sections
- Games/challenges that used hand-eye coordination to embed the information using a different modality
- The course used a story structure, and each part related back to that story
My thought process was that because the human mind remembers and tells stories, if I could hook into that, then the whole thing would be easy to remember; the individual sections would be memorable because they would be unique. Even the quizzes and the final exam were part of the story, so by the end, the user/player wasn't just trying to pass another test, but actually had some emotional connection to the story that motivated them as well.
The "summer effect" -- what I mean here is that summer in a school year is a period of rest that allows the information that didn't stick to fall out, so that the brain isn't overtaxed. I think this works on a daily basis, on a weekly basis, as well as a monthly/multi-monthly basis, though I don't have any studies to back this up.
Anyhow, hope this helps!
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