Forum Discussion
Elearning board game example
Hi Doreen. There's a 20% chance of receiving a key each spin. We didn't want the game to be over after only a couple of question but I can see how it could be boring in this example when there aren't actually any questions in there. I've been thinking about adding a counter for the amount of spins taken and making it easier to win a key if the wheels already been spun several times. During my testing I once had to spin the wheel nearly 20 times to get a key, just because the RNG was against me!
Hi Josh, 20 times. Wow, that's a lot. If learner has answered all questions correctly, he needs a lot of tries to finish the game. What about to add a second prize? Beside a key you could add something for the little dog? Or additional points. And if you get enough points than you also get a key?
By the way: How do you motivate learners to play the game? You wrote "they can play". So playing game is optional?
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