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SleetTwo's avatar
SleetTwo
Community Member
4 days ago
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Making an educational board game in Articulate

Learning to make an educational board game that I plan to use for a module I am making. The game is just rolling a dice, and a piece moving based on the number shown, when it reaches the blue squares, a question prompt is supposed to pop out.

 

The main problem I am stuck with mainly being having the variable created by the random number generator to the piece to move accordingly, but do give advice to change anything else as I am still new to Articulate

  • SleetTwo​ : To move the piece based on the number "rolled," you need to repeat the programming that triggers the appropriate motion path. To do that, use a number variable that counts down from the "rolled" number to 0. 

    For example, at the end of each "Move #" layer, there could be a trigger that shows the "Move maker" with the condition that the countdown variable >0. 

    Frankly, I don't think all this effort is worth it. There are 3 blue squares, which you say would trigger a pop-up question. But it's quite possible that users would never land on any of those squares. They'd just spend a lot of time "rolling" the dice and waiting for the piece to move. Personally, I'd be cursing the course after the first two rolls.  

3 Replies

  • There is a random number generator built into storyline, adjust variable random

  • SleetTwo's avatar
    SleetTwo
    Community Member

    I do have a random number generated and it changes the state of the dice every roll but problem being regardless of the number rolled, the piece moves one square

  • SleetTwo​ : To move the piece based on the number "rolled," you need to repeat the programming that triggers the appropriate motion path. To do that, use a number variable that counts down from the "rolled" number to 0. 

    For example, at the end of each "Move #" layer, there could be a trigger that shows the "Move maker" with the condition that the countdown variable >0. 

    Frankly, I don't think all this effort is worth it. There are 3 blue squares, which you say would trigger a pop-up question. But it's quite possible that users would never land on any of those squares. They'd just spend a lot of time "rolling" the dice and waiting for the piece to move. Personally, I'd be cursing the course after the first two rolls.