Forum Discussion
Is there a way to score each individual match of a drag and drop?
Tx, Mike.
I've attached a revised version that does account for Learners dragging items off (and back on) the target. I adjusted a few things to make it easier visually, probably just for me. I'm easily confused
I placed a transparent shape (left a thin outline so community can see it) where the draggable words are (labeled transparent on the timeline). Design-wise, it would be cool to have a "tray" here where Learners could draw/replace the words. But it's just a quick mock-up.
Then I added T/F variables that can be used as conditions for the scoring of the 4 words (fun, cool, groovy, nice.) depending on where they're dragged to: Default = False. For example,
Add 2 to ScoreVariable when user drops cool on the Target Rectangle if CoolVariable=False.
Adjust CoolVariable=True when user drops cool on the Target Rectangle.
Subtract 2 from ScoreVariable when user drops cool on the Transparent rectangle if CoolVariable=True.
AdjustCoolVariable=False when user drops cool on the Transparent Rectangle
This has also been done for fun, groovy, and nice.
I placed references to the variables at the top of the slide so community can see what's happening.
Questions: Would this be the only way to accommodate users changing their minds? Is there a better way? And, when you mention "other error handling," what else are you foreseeing that could go wrong?
Comment: This is a LOT of manipulation by you, and then by me, to get to partial scoring!!!
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