Forum Discussion
Longer animation with states?
The movement of the pointer on a dial is done automatically based on the value of the variable.
In a typical case, the user would drag the dial to turn it, and that automatically changes its variable. In the sample I gave you, the user is prevented from dragging the dial. Instead, the triggers change the variable, which moves the dial -- without the need for any animation triggers. It's part of the built-in functionality of dials.
- Slides work the same way, except the move along a linear path.
The value of a dial or slider variable is handy to use in triggers. For example, a trigger might change the state of an object with a condition based on the value of the dial. That would look something like this:
By the way, while I didn't do it in the sample, I do highly recommend renaming objects and variables so they're more memorable. For example, you might change the variable "Dial1" to "dial_Pressure" or just "Pressure."
You can get more basic info about dials, sliders, variables, and trigger conditions in the User Guide: https://community.articulate.com/series/articulate-storyline-360
Thanks again, this is immensely helpful. I didn't know that dial is a thing in Storyline. Apparently I have a lot of reading to do before asking for help :)
It's great that any picture can be converted to dial and even the center can be moved.