Forum Discussion

AprilDrennan-f8's avatar
AprilDrennan-f8
Community Member
10 months ago

Need advice on tutorial of computer simulation

Hi. I have a project that I am starting on, and I need a little advice on how I should structure it. Basically, I received a bunch of screenshots from a computer program that I have to turn into a tutorial on how to use a specific computer system. I don't have access to the actual system, so a live simulation is out. I was thinking that the first time, I would have them click through the interactions as I explained them. Then, I might have some sort of scoring system where when they clicked the right areas (with hints available), they would earn some sort of points with a point system. Is there a better way to do this? If I do the points thing, I know it is probably using number variables, but I have no idea how to start. Any input is appreciated.

  • There's no need to program custom scoring.

    Instead, put the screenshots on Graded Hotspot slides. Or use Freeform Pick One slides (https://community.articulate.com/series/articulate-storyline-360/articles/articulate-storyline-360-user-guide-how-to-convert-existing-slide-to-freeform-interaction ), which can also be automatically graded by the program. 

    By default, any question slide has Correct and Incorrect layers. If you don't want to use those, just turn Feedback to None. 

    If you want to provide hints, set the Attempts to any number >1. The program will automatically add a Try Again layer. 

    • AprilDrennan-f8's avatar
      AprilDrennan-f8
      Community Member

      Is it possible for the user to have to do things in a certain order? For example, they have to click this box before they click that box to get points.

      • JudyNollet's avatar
        JudyNollet
        Super Hero

        Each object to be clicked would have to be on a separate Hotspot/Pick One question slide, and those slides would need to be in the proper order.

        If you want to give the impression of continuing through the process, but without giving them unlimited attempts, you could use the Try Again (as I mentioned previously), and keep the default Feedback: By Question.

        • On the Incorrect layer, put an appropriate message, so the user knows what they should have clicked. Use the standard Continue button that hides the layer and jumps to the next slide. 
        • On the Correct layer, apply a Blank layout and remove all objects from the timeline. Add a trigger that jumps to the next slide when the timeline of the layer starts. 

        If you're unsure what you want, I suggest you try various option on just 2-3 slides, until you decide how you want them to work.

  • Thanks so much for your help. I'll play around with it and I might have more questions later, if that's okay!