Forum Discussion
New in Storyline 360: 64-bit App
- 6 months ago
Hi, everyone. We appreciate all your valuable feedback on 64-bit Storyline 360!
As of May 2024, this app is no longer in beta. You can still share your experience in this discussion or the feature request form.
so many tens of thousands of dollars invested in hardware, GPU's, dedicated PC's and for the better part of decade, i could never get a real boost in productivity. The good news is that 64 bit version that's finally here seems to have finally done it. The bad news is that many of us had to suffer for a long time with very little, if almost no shame or remorse on the part of Articulate "we don't have that" was the only response FOR YEARS AND YEARS when asked why other programs on the market -- pretty much anything, had a 64 bit version.
Just so there's no confusion -- it's not the money spent on hardware that was the issue, it's the time required for storyline to perform a 32 bit task. Now (and that's the good news) in many cases, the 64 bit version reduces the time required by 70 to 90%).
So when I think back about the last ten years and the number of work hours in a year and the potential savings of time that could've been, it's staggering. Granted, I wasn't compiling/publishing storyline files all that time (where the real time-savings is), but still. The part that rubbed me the wrong way the most was the hubris exhibited by Articulate and their giant show-booths every time I'd talk to someone from articulate at a trade show about "hey any plans to have a 64 bit Storyline?" was "no" for many years, then "some users have asked for that" to "we're thinking about doing that some time down the future, we'll take your suggestion..."
It surprised the heck out of me when it finally arrived in Beta not long ago. I'll take it and eventually get over the irritation as long as Articulate keeps working on a computer based (rather than cloud based) platform. I'm at a hotel in SC right now trying to work on a 5 Mbs internet connection. If that.