Forum Discussion
Poor image quality in Storyline 360
Hi Blair,
Thanks for reaching out and sharing that you're running into a similar issue.
If you're following our recommendations outlined in the following article, please share your .story file with our team here to take a closer look.
Storyline 360: Best Practices for High-Quality Images and Videos
- BlairR4 years agoCommunity Member
Already done, got feedback that it's an open bug.
I guess we'll wait for Storyline to fix image compression.
Be great if your developers could have solved inserting 2D photos before you rolled out 360 photos :)
*FYI the closest thing I've found to getting images to *not degrade is to size the canvas to the exact dimensions of an image. Not helpful if you don't need a background or full-screen image, but there you go.
- DiarmaidCollins4 years agoCommunity Member
In a nutshell, this!
Please, Articulate, take a step back. We understand the world is in the thrall of AGILE workflows and the pressure is to keep churning out incremental updates to seem like progress is being made. But it's not the only methodology out there.
What's the point of constantly doing a two-steps-forward-one-step-back approach? The amount of times I have had to roll back to an earlier version because some new update broke something that never broke before is ridiculous.
Address long-standing issues and concerns. Fix things that need fixing (bespoke module default sizes; image import issues, etc); Update things that need to be made usable (drawing tools; importing SVG files, etc); Make the app ultra-stable (64bit support; not freak out every time Format Painter is used, etc, etc, etc).
By taking a step back and looking at these core issues, long-standing and deeply exasperating concerns, that keep being raised you guys would be providing a completely positive experience that would show that you, as a company, are listening to us, the community of build developers who love the product but are utterly perplexed by the scatter-gun approach to real development.
No one is going to get neo-VR experiences if the app crashes when trying to format-paint images, or changing a font colour shifts the text one pixel, or hover states get over-ridden for some unfathomable reason, or whatever the glitch-de-jour is.
- BlairR4 years agoCommunity Member
I think you're saying, "Is someone going to invent Figma for eLearning?"
(Figma is a browser-based vector design and prototyping app that replaces Illustrator, Sketch, InVision Studio, Adobe XD etc, if you're not familiar with it. Simply to use in any laptop/desktop browser.)