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ID4WiscState's avatar
ID4WiscState
Community Member
3 years ago

Preparing a slide for possible ASL

Hey y'all,

I got a request to have ASL translation instead of captions, and was experimenting with ways to get this to work. While I do not have an ASL sample to work with yet, I did manage to rig the caption button to toggle between plain audio or a video:

https://360.articulate.com/review/content/d0c9c81a-df7c-4a5a-b00c-341ea64c83bc/review

It required a null object with 2 states, media pasted into those states, 4 triggers, and a transparency over the video (so that touching the video wouldn't pause it). You have to open the states of the null object to access the media. I hope that, one day, accessing objects pasted into states will be easier.

The triggers I had to use were:

  • Set state of null to show state with video when the timeline starts if Player.DisplayCaptions = True, Else: set to Normal
  • Set state of null to Normal when Player.DisplayCaptions changes if Player.DisplayCaptions = False
  • Set state of null to show state with video when Player.DisplayCaptions changes if Player.DisplayCaptions=True
  • Jump to time0m0s on this slide when Player.DisplayCaptions changes (Play Timeline checked).
    • You may not *need* this last one, but I think it gives a better user experience. 

I'm not going to wish that Articulate Storyline had integration of ASL videos, whatever that would mean; but I would have preferred if media had states built in. I would also love to have media that plays simultaneously on states, and then I can toggle between which is visible. This could serve for ASL, captions, Audio descriptions, and plain audio. Until then, I hope this might help somebody in the future.

8 Replies

  • I had a request for an optional ASL interpreter video for a course already built in Rise. So far, all the information I've found is for Storyline... Anyone have a workaround/idea for doing this in Rise? TIA!

    • AndrewBlemings-'s avatar
      AndrewBlemings-
      Community Member

      What would the interpreter translate? Rise can contain Storyline blocks and video blocks so those could feasibly just contain the signed video as an inset in the original non-Rise content. Everything else in Rise is more or less written text, right?

      • ID4WiscState's avatar
        ID4WiscState
        Community Member

        I've seen instances where ASL is provided in support of text. My understanding is that for some deaf folks, the writing rules don't make sense because they come from features of spoken language. For example, "a" and "an" are technically the same word, but respond to a language quirk where speakers blend vowels. Extrapolate that other language quirks, and there comes a point where ASL is just easier for them to read.

  • ID4WiscState's avatar
    ID4WiscState
    Community Member

    Alas.

    "I would have preferred if media had states built in. I would also love to have media that plays simultaneously on states, and then I can toggle between which is visible. This could serve for ASL, captions, Audio descriptions, and plain audio."

    I believe I have requested the feature as well, so maybe in time.

  • Very cool, thanks for sharing.

    It looks like if you toggle the video off and then back on, the inset video starts at the beginning. Is there a way to keep the time synced so it would line up with the audio even if you turn it off and then back on?