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LenoraOtt-3e3e8's avatar
LenoraOtt-3e3e8
Community Member
2 years ago

Prevent Autoplay of Storyline Slides inside of Rise

I cannot figure out how to prevent storyline slides shows with audio from automatically playing when embedded in a Rise lesson. I have a Rise content page with two storyline elements embedded. The slides start auto advancing and the audio plays for both lectures at the same time. 

To prevent this I have tried:

  • Adding a cover photo to each storyline.
  • Disabling the advance to next slide unless the user clicks (it's still advancing anyways).

There is no audio on the first slide. Audio starts playing on slide two. 

Any ideas?

4 Replies

  • Hi Lenora, and welcome to the E-Learning Heroes community!✨

    I understand you're experiencing an issue with your Storyline blocks auto-playing within a Rise lesson. These blocks automatically play by default, but you can prevent this!

    If the first slide doesn't have audio or video:

    1. Add a trigger on the first slide to pause the timeline when the slide's timeline starts.
    2. Insert a button or choose from Content Library 360 icons.
    3. Add a trigger to resume the slide's timeline when the user clicks the button or icon.

    If the first slide has audio or video:

    1. Insert a blank slide with a play button as your first slide.
    2. On the new slide, insert a button or pick an icon from Content Library 360.
    3. Add a trigger to jump to the next slide when the user clicks the button/icon.

    I hope this helps! If you need additional assistance, please let me know here or privately in a support case. We're happy to take a look at your .Story file as well!

  • ricks1's avatar
    ricks1
    Community Member

    I appreciate that what you do is hard.  But I have a course with about six storyline blocks. Most of the storyline blocks I add to Rise DO NOT play automatically.  I have two in the course that do. What you're suggesting means I have to go to all the storyline blocks in a course and add a play button.  Please fix this to prevent user from having to perform extra work AFTER a course is completed.  Perhaps a toggle in Rise that prevents or allows a storyline block to play.

    • Hi RickS​, 

      I understand that you’re looking for a way to control directly in Rise whether a Storyline block starts automatically, rather than having to go back into each Storyline project and add a play button after your course is already complete. I can see how having that control in Rise could help streamline how you manage multiple Storyline blocks in a course.

      I'd love to learn a bit more: 

      • How often are you building Rise courses that include multiple Storyline blocks like this?
      • Would you want that autoplay control for each Storyline block individually, or would a course-level setting work better for your workflow?
      • What determines when you want a Storyline block to start automatically versus waiting for the learner to start it?

       

      I appreciate you sharing the example and the idea of a toggle. That context helps us better understand the workflow you’re trying to simplify.

      • ricks1's avatar
        ricks1
        Community Member

        Did you move your reply to a two year old post to show that an answer to my concern should have been addressed long ago and that expecting help with this concern is futile?