Forum Discussion

DirkVercruysse's avatar
DirkVercruysse
Community Member
7 months ago

Reset checkboxes (to unchecked) at a retry

Hi, I'm fairly new here, so this might be a very simple question πŸ˜‰.
I have a project containing several scenes and within each scene, there is a 1 quiz question: multiple choice, multiple response etc.
Learners have unlimited attempts and I use the built-in retry layer.
But upon a retry, the checkboxes are still checked. How can I reset them to an unchecked state? 

Thanks!

  • I came across this same question within another discussion a few days ago. The answer: That's how the program is set up to work when a question allows more than one attempt.

    • When the user answers incorrectly, the Try Again layer shows.
    • When the Try Again layer is closed, the question still shows the person's previous answer(s), but it allows them to change their answer. 
      • If you don't want to show the previous answer(s), add triggers to change the state of the answer buttons back to Normal. That would look something like this: 

    • DirkVercruysse's avatar
      DirkVercruysse
      Community Member

      Thanks for your reply, Judy. I'll ask my customers which option they prefer πŸ˜‰. 

      The drag-and-drop questions behave in the same way.
      But here it's kind of weird that learners have to drag their wrong drag items back to their initial position.

       

      • JudyNollet's avatar
        JudyNollet
        Super Hero

        Another option if you don't bother with triggers to deselect answers: Edit the text on the Try Again layer, so it's clear that the user needs to change their answer. For example: "That is incorrect. Please change your answer."

        FYI: This can be done via changing the text in the Text Labels.

        As for drag-and-drops: they're weird in so many ways...

        Here's how you can reset drag items to their initial positions: 

        • Give each object a Motion Path that doesn't go anywhere.

        Note: When you insert a Motion Path, the program automatically adds a trigger to run it when the timeline starts. The user wouldn't see anything happen, but I suggest you delete that trigger.

        • Add triggers to the Try Again button that move the object on their Motion Paths.

        This is demonstrated in the attached file.