Forum Discussion
Weekly Challenge Submission: "Screaming Service"
Cross-posting my weekly challenge submission here for wider viewing—enjoy!
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In a nod to this week's challenge title, I created a just-for-fun Halloween scenario in Storyline where you browse a "Screaming Service" of Halloween movies and try to pick a movie that all three of your guests will enjoy based on their specific preferences.
In this build, I wanted to focus on up-leveling my visuals from my last challenge submission, cementing my skills with True/False variables, and making greater use of Hover states and slide layers.
Visually, I wanted to give this a cozy, autumnal 90's feeling. I added a few video-game-like elements, too, like the transparent pulsing green ovals to "select" objects. I also asked TomKuhlmann to generate character packs for me so that I could have this scenario feature community team staff that are probably familiar to you — Tom, AlyssaGomez, and Katie-Jordan. There is one particular slide of the three of them I quite enjoy 🤣
I used two instances of True/False variables in this build to allow the learner to explore different decisions in any order. On the initial browsing TV slide, the learner can explore all six movies in any order, but their guests don't "arrive" until they've looked at every movie (I set the "Knock Knock" layer to reveal after all six variables became true). I like how this gives a sense of the scenario unfolding "naturally." I also used True/False variables to let the learner ask Tom, Alyssa, and Katie about their movie preferences in any order before asking the learner to suggest a movie.
I had a really fun time building this and hope that if you take a look, you find it atmospheric and enjoyable. Looking forward to taking a peek at some of my fellow challengers work.
You can check out the scenario here.
3 Replies
NOELE! This is incredible. I'm so impressed with how your Storyline skills are growing and honored to be part of it! 🤩 Noele_Flowers
As someone about to begin my own Storyline journey, I’d love to hear more about what happens before the build. How did you land on this concept, and what did you do first to get started? Did you storyboard or sketch it out, or jump straight into Storyline?
Aww thanks for the kind words Katie!! I'm sure you'll be lapping me soon! Like I often hear our members saying here in E-Learning Heroes, Storyline projects can be quite addicting when you get the hang of it. Whenever I work on these projects I always find myself being like..."just one more slide..."
In my last build that I did, since it was my first time creating a more complex branching scenario, I used Claude first to help me talk through my idea and give me a sense of which features I needed to work with to make it happen, and I did a lot of de-bugging with Claude especially around the variables.
For this build since it was my second time creating something similar, I had a pretty clear idea of what I wanted to do and I just jumped right into Storyline. I was sharing this with JudyNollet on another thread but I find that the more complex I get with branching, the more I rely on the Story view and scenes to help me create a clear logical vision of what I'm creating.
Thanks for taking a look and being featured!
- JudyNolletLegend
Noele_Flowers: Nice job! (But no "Hocus Pocus"?!) You did a great job with the visuals and the variables.
A few notes (because that's what I do):
I suggest you hide the built-in Menu, as well as the NEXT and PREV buttons. Because all the navigation is on the slides, those Player features aren't needed. They're also a bit confusing, especially since I can jump to any slide with the menu.
I could mouse pretty far over Katie and even click on her character, yet still see Tom's hover state and go to his preferences. So I also suggest that you adjust the boundaries between Alyssa, Tom, and Katie (er, the ones on the slide; they can set their own boundaries IRL 🤣).
Katie-Jordan: For simple interactions and branching, I often jump right into programming. But the more complex they're going to be, the more I'm apt to map out what needs to happen before I start building. For me, that just means storyboarding on paper and working out what needs to happen with links, variables, etc.
Here are my references for anyone starting out in SL:
- Top Ten Tips for New Storyline Users
- The Eightfold Path of Troubleshooting
- Webinars, Primers, and Tips, oh my!
Final fun: Here's an image I put together back when DavidAnderson, elizabeth, and TomKuhlmann were hosting Quick Tips.
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