When you make changes to an interaction's player, those changes get saved within your interaction's project file. But Articulate Engage also lets you save the player on its own, so you can reuse it in other interactions or share it with other content developers.
In this tutorial, we'll show you how to save a player, how to apply a previously saved player to an interaction, and how to import, export, and delete players.
Opening the Player Properties Window
Go to the first tab on the Engage ribbon (its name corresponds to the type of interaction you're using), and click Player:
Saving Your Player
To save your player, click the Current Player button, and choose either of the following:
- Save: Use this option to save the player under its current name. If you haven't saved the player before, Engage will ask you to enter one.
- Save As: This saves a copy of the current player under a new name, which Engage will prompt you to enter. This is a good option when you've customized a player but you want to create variations of the same player later.
Click OK to close the Player Properties window when you've finished modifying your player. If you click the X in the upper right corner of the window instead of clicking OK, your changes will be canceled. In other words, the X in the upper right corner performs the same function as the Cancel button.
When you save an Engage player, it gets stored as an .xml file on your local hard drive and is added to the list of available players you can apply to any interaction. (See the next section of this tutorial to learn how to apply a saved player to another interaction.) The location of the .xml file depends on your version of Windows:
Windows Vista or later:
C:\Documents and Settings\%username%\Application Data\Articulate\Shared\3.0\Players
Applying a Player That You Previously Saved
When you save a player, you can apply it to other interactions. To do that, click Current Player on the Player Properties window, and choose Open.
Scroll through the list to find the player you want to use, and then click it to apply it to the current interaction.
The default Engage Player will always appear in the Built-In section at the top of the list. Any Custom player whose name is followed by "(on disk)" has been saved to your hard drive. A player name followed by "(in project)" is stored only within the current project and hasn't yet been saved under its own name.
Sharing a Player (Exporting a Player)
If you want to share a player with a colleague or transfer it to a different computer, export the *.xml file. That same file can then be imported by any other Engage user. Here's how to export a player:
- On the Player Properties manager, click Current Player and choose Export.
- Browse to the location where you want to save the player.
- Enter a name for the exported player (it defaults to the player name you used in Engage, but you can enter a different one).
- Click Save.
Now you can give the file to a colleague, or use it on another computer. For instructions on how to import the file, see the next section of this tutorial.
Using a Player Someone Has Shared with You (Importing a Player)
If someone gives you an *.xml file for an Engage player, you can import it into your current project. Here's how:
- On the Player Properties window, click Current Player and choose Import.
- Browse to the *.xml file for the player you want to import, and click Open.
- This applies the player to your project. If you'd also like to save the player so that it's available for other Engage projects, use the steps we covered earlier in this tutorial for saving your player.
Deleting a Player from Your Hard Drive
If you no longer need a player you previously saved, you can delete it.
- On the Player Properties window, click Current Player and choose Open.
- Scroll through the list and find the player you want to delete. Click it to apply it to the current interaction.
- Click Current Player again, and this time choose Delete. Respond Yes at the confirmation prompt.
This deletes the player and reverts your interaction back to the default Engage player. If any other interactions you've built happen to use the player you deleted, it'll remain saved within those interactions. It'll just be saved within the project rather than as a separate player file on your computer.
Undoing Changes to a Saved Player
Let's say you've saved a player and then made some additional modifications, but you haven't yet re-saved the player. Although the additional modifications will stay within the current interaction file, they're not saved to the actual player file yet (and won't be reflected in other interactions that use the same player).
If you want to revert back to the previously saved version of the player, just click Current Player and choose Reset.