Elearning board game example

Feb 19, 2019

Hi everyone. Here’s my latest elearning game. It’s still a work in progress so let me know if you encounter any errors please!

The aim of the game is to travel around the board and answer question on two different categories. If you answer a question correctly, you will be able to spin a wheel for a chance to win a key. You’ll need a key from each category to unlock the gate at the end which completes the game. You can keep traveling around the board until you collect both keys or run out of lives. You can also draw a card if you land on a card space which have different uses that could help you on your adventure.

I’ve not made a title screen as we’ve not named the game yet. I’m considering making it multiplayer too. The player piece features a cameo of my dog.

The game will be used by call centre agents being inducted into the company. After they’ve received their training they can play the game to reinforce their knowledge.


Let me know what you think!


8 Replies
Josh Goodswen

Hi Doreen. There's a 20% chance of receiving a key each spin. We didn't want the game to be over after only a couple of question but I can see how it could be boring in this example when there aren't actually any questions in there. I've been thinking about adding a counter for the amount of spins taken and making it easier to win a key if the wheels already been spun several times. During my testing I once had to spin the wheel nearly 20 times to get a key, just because the RNG was against me!

Doreen Wolf

Hi Josh, 20 times. Wow, that's a lot. If learner has answered all questions correctly, he needs a lot of tries to finish the game. What about to add a second prize? Beside a key you could add something for the little dog? Or additional points. And if you get enough points than you also get a key? 

By the way: How do you motivate learners to play the game? You wrote "they can play". So playing game is optional? 

Josh Goodswen

Hi Doreen they're great suggestions!

Currently the plan is to make the game optional at the end of their training.  We'll rely on intrinsic motivation for the learners to want to test out their knowledge. The multiplayer aspect I'm working on building will really help that.