Forum Discussion
Articulate Localization
- 9 months ago
Hi BridgitteLi if the you publish the content to a single package, you should be able to just update the Player.LanguageCode variable value with the target language code. See the attached simple example.
Hi BridgitteLi if the you publish the content to a single package, you should be able to just update the Player.LanguageCode variable value with the target language code. See the attached simple example.
- BridgitteLi9 months agoCommunity Member
Omg Sam you really are a "SUPER HERO"! Thank you for this :) I was able to add similar buttons to my project and toggle between the languages! Awesome!
- DarrenNash4 months agoCommunity Member
Can you change the language as the default language when it loads?
- NishaMakan-8b1d2 months agoCommunity Member
This is really cool! Is there a way to do something like this in Rise?
- DonnitaDerby39014 days agoCommunity Member
Hi. Can you tell me please, how this affects course completion? For example, if the package has multiple quizzes and they complete some in English and some in French, will they be able to get a completed status in the end?
Thanks!- StevenBenassi9 days agoStaff
Hi DonnitaDerby390!
Great question!
A multi-language Storyline course using Language Code Variables should not influence completion status for LMS reporting. Even if the learner switches between languages mid-session. Completion data is sent by a SCORM 2004 element called cmi.completion_status. Which is completely separate from the langCode element of published SCORM packages.
For testing, I created a multi-language .story file with multiple quizzes and Variable Triggers. Allowing the learner to switch between English and French mid-session. Once finished, Storyline still reported 100% completion status to SCORM Cloud.
- Here's a quick Peek walking you through the experience!
For your reference, I've included a copy of the .story file I used in my testing. Please let me know if you need anything else!