Forum Discussion
Auto play audio in Rise?
So, I understand the hesitancy to add audio-auto play but why not allow us to add a trigger to other activities that then cause the audio to play? You already auto-animate the rendering of pages as users scroll, why can't you support the same behavior for autoplay video and/or audio files? Imagine for example that I could build a trigger that says On Mouse Scroll Play Audio File 1, or when page renders on scroll event play audio file 1, or when user clicks the START button of the course, open the course and play audio file 1. It doesn't make any sense that when I am browsing through my Facebook page, if my audio was set to play the last time I used it as soon as I scroll to the video it plays without additional prompting. If I'm Muted then I have to change things...but the fact that they play is critical to the user experience. We are trying to use the tool to develop learning content and in cognitive learning design I need to send an audio channel and two visual channels, a symbol and analog. By not letting me send the audio channel it is adversely impacting the success of the content I'm developing. It's seams a little crazy that everyone is begging for this feature but doesn't appear to be a priority and should be!