Forum Discussion
Storyline 3 Error: Available Memory is Low
So glad I stumbled upon your reply Peter - I am fighting and losing battle with SL360 - no amount of support cases or reformatting my more than capable PC has helped and I'm getting the same issue over and over and over again.
Fingers crossed your reply will make a difference to my issues too!
Well. I wish you luck. I have since discovered that Storyline re-populates this file location with a couple of thousand folders and several hundred MB of data soon as you create a new storyline project. Seems like this is just part of its normal function so maybe that is not the root of the problem...although when I cleared this folder out. UI performance instantly improved for a while.
Since then I have received some advice after logging a support case. One piece of that was to remove then reinstall SL360. Which I did 2 days ago. This also gave me back some decent UI performance and I thought it was a fix but while working on a project yesterday and creating an object from a series of .jpgs to give me 10 states, I was seeing significant sluggishness in UI response. It feels like the application really is running out of memory or something similar. I had to delete those states and will need to come up with another way to build the interaction I want.
I am using a new (6 month old) powerful computer spec’d out for 3D work so it’s all a bit baffling.
Maybe SL should be built as a 64 bit application? Or maybe that has nothing to do with it, as not everyone is reporting this kind of problem. Let me know how you go?