Forum Discussion
Storyline360: Display selected 'MCQ' choices/objects vs correct answers in a summary page.
- 25 days ago
It's all about updating variables and referencing their values on the next slide. For example:
- Start by creating three text variables (q1Choice, q2Choice, and q3Choice).
- Group each set of clickable choices into a separate button set, so you can trigger variable changes based on the selected state of each button.
- Assign values to the variables depending on which choice is selected. Each choice should update the corresponding variable to reflect the user's selection.
- On the next slide, reference all three variables and place them wherever needed, for example, in text boxes to display the user's selected choices stored in the variables.
Tip: Make sure to give all objects (buttons, text boxes, etc.) meaningful names. This makes it much easier to identify and reference them when creating triggers.
I've attached a simple reference file for your review.
EDIT: I've updated the file to include a red rectangle around each choice, added to the object's selected state.
It's all about updating variables and referencing their values on the next slide. For example:
- Start by creating three text variables (q1Choice, q2Choice, and q3Choice).
- Group each set of clickable choices into a separate button set, so you can trigger variable changes based on the selected state of each button.
- Assign values to the variables depending on which choice is selected. Each choice should update the corresponding variable to reflect the user's selection.
- On the next slide, reference all three variables and place them wherever needed, for example, in text boxes to display the user's selected choices stored in the variables.
Tip: Make sure to give all objects (buttons, text boxes, etc.) meaningful names. This makes it much easier to identify and reference them when creating triggers.
I've attached a simple reference file for your review.
EDIT: I've updated the file to include a red rectangle around each choice, added to the object's selected state.
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