Forum Discussion
Trigger with Conditions
- 2 months ago
JennyAnnRowe : The conditions on your trigger are fine. The problem is the that it's set to run when the timeline starts.
The timeline starts before the user can interact with the slide. So the only way that would run is if the user finished the interaction, navigated to the previous slide, and then returned to this interaction.
Thus, you need to set up the trigger like the example in my previous reply, with the "when" being when all the objects reach a given state. You can use the state of the definitions instead of the buttons.
By the way, you can edit your original trigger so it disables the Next button:
- Change the set state to Disabled.
- Change the conditions to ≠ Normal (or = Hidden).
- Change the connections to "or," so that the trigger will run if any of the definitions is still hidden.
Ah, thanks again, Judy. I am struggling to wrap my head around the logic of some triggers. I really appreciate your instruction. As for the player controls, I want to remove them altogether because some slides in the course auto-advance and some require manual advance. An inoperative control will confuse and frustrate the student so I am just going to use a Next button when the student has to advance manually.