Forum Discussion
Vectors (EMF, WMF) rasterized when imported
Hi Mark. Not sure what you mean. Your issue is that the imported EMF file seems to rasterise and produce jagged edges (poor resolution).
This has happened to me in the past and my solution was to simplify my original vector graphic (basically removing gradients/drop-shadows/etc). What this seemed to do was allow Storyline to treat my WMF (try that format as opposed to EMF) as an actual vector image and imported crisp, clean graphic shapes.
BUT, only after I blew the artwork to 400/500% before importing. For some reason, the geometry of the WMF/EMF format creates a whole bunch more extra 'nodes' in artwork. It only looks good when blown up huge then exported.
This is why your artwork looks jagged and rasterised when imported. The bigger the artwork the more nodes the smoother the graphic. The images below show a simple 50px circle illustrator file, followed by 100% scale WMF (note the jagged geometry), a 200% WMF file (loads of nodes) and a 500% WMF (tons of extra nodes).
However, if one's artwork contains any degree of complexity such as gradients/drop shadows, the the mechanics/benefits of the WMF/EMF file format are basically null and void. One is better off treating the artwork as a PNG/JPEG/Bitmap file.
Anyway, that's just my experience with the issue. I thought that might help.
I appreciate your effort, D, but despite my understanding of resolution dynamics, the issue here is that SL is not treating an EMF as a vector object. It has rasterized it and badly. So a jpeg/png gets the job done at high res, sure, but that's not the aim of this thread. If you're overcompensating (your image) to the degree you state in order to get the EMF to work, it's because it's just rasterized and you're making it huge to 'deal' with the poor compression.