Forum Discussion
Vectors (EMF, WMF) rasterized when imported
I'm new to Storyline so may have missed something key.
I'm creating shapes in Illustrator, exporting them as WMF, then inserting them as a picture to Storyline. The results are rasterized. It's even worse with EMF.
Suggestions gratefully received!
- DiarmaidCollinsCommunity Member
Hi Mark. Not sure what you mean. Your issue is that the imported EMF file seems to rasterise and produce jagged edges (poor resolution).
This has happened to me in the past and my solution was to simplify my original vector graphic (basically removing gradients/drop-shadows/etc). What this seemed to do was allow Storyline to treat my WMF (try that format as opposed to EMF) as an actual vector image and imported crisp, clean graphic shapes.
BUT, only after I blew the artwork to 400/500% before importing. For some reason, the geometry of the WMF/EMF format creates a whole bunch more extra 'nodes' in artwork. It only looks good when blown up huge then exported.
This is why your artwork looks jagged and rasterised when imported. The bigger the artwork the more nodes the smoother the graphic. The images below show a simple 50px circle illustrator file, followed by 100% scale WMF (note the jagged geometry), a 200% WMF file (loads of nodes) and a 500% WMF (tons of extra nodes).
However, if one's artwork contains any degree of complexity such as gradients/drop shadows, the the mechanics/benefits of the WMF/EMF file format are basically null and void. One is better off treating the artwork as a PNG/JPEG/Bitmap file.
Anyway, that's just my experience with the issue. I thought that might help.
- MarkDiGiacomo-aCommunity Member
I appreciate your effort, D, but despite my understanding of resolution dynamics, the issue here is that SL is not treating an EMF as a vector object. It has rasterized it and badly. So a jpeg/png gets the job done at high res, sure, but that's not the aim of this thread. If you're overcompensating (your image) to the degree you state in order to get the EMF to work, it's because it's just rasterized and you're making it huge to 'deal' with the poor compression.
- DiarmaidCollinsCommunity Member
Hi Mark. No worries. Obviously the real issue here is that while Articulate state that EMF/WMF file importation is supported it very clearly isn't. Crystal basically makes that point in her post above.
My point (coming from a print/publishing background), and this holds true for innumerable programmes out there, not necessarily just Storyline, is that vector graphics that incorporate things such as drop shadows or gradients often encounter rendering issues when imported into assorted programmes - admittedly not as much nowadays, but still frequently enough. Believe it or not, I don't think I ever got a custom WMF file to render correctly into any Word document I had the misfortune to design/build/edit.
So, obviously the question in this case is how to try and make the WMF/EMF file format work as much as possible within Storyline, and the workarounds are kind of outlined above. It's not perfect, flawless or effortless, but it does work if one follows the basic steps.
Those steps do produce a crisp scalable graphic that Storyline recognises as a distinct shape (not just a rasterised rectangle).
The file is not rasterised. It is an actual shape.
We'd love to take a look at any example EMF/WMF files.
You're welcome to share them here in the forum thread or reach out here privately if needed.
- GenevièveJacqueCommunity Member
Ok so finally. It does the trick when importing the file, but when publishing. Yeeeeesh. (And there's no gradiant in my .EMF files.)
I really feel that EPS and EMF is not supported as announced.
Meanwhile, I'll continue building my course with EMF and hope that when we'll publish it, the problem will be solved in an update...! Hi Geneviève,
If you're able to share these examples with our Support Team - we'd love to take a look.
- GenevièveJacqueCommunity Member
Sent!
Thanks Geneviève :)
- DiarmaidCollinsCommunity Member
Hi Leslie. That's rather gratifying, being honest!
It would be even more awesome if we were able to import SVGs directly, like images, etc, due to the workaround of having to import an SVG into Powerpoint, save, then import the PP file into a scene, just to get the icon/shape.
But, it does work and has opened up a rather nice route to getting beautiful vector objects into Storyline.
Hi there Ray!
Scalable vector graphics (SVGs) on PowerPoint slides become native shapes when you import the slides into Storyline 360.
Once imported, you can resize the shapes without diminishing their quality, and you can customize their fills, outlines, and effects using Storyline’s drawing tools.
We added support for this feature in Storyline 360 Build 3.27.18751.0, so be sure you're using the latest update!
- GerryWasilukCommunity Member
Hi, Alyssa!
Is direct import of SVG images possibly in the pipeline for future consideration? (Please, please, please with triple sugar and whipped cream on the top. :) ;) )
I ask because I have a complex process diagram done in Visio by a client for a course I'm currently working on--and so I did the SVG export from Visio and then did the PowerPoint import and then import into SL360 and the results were not what I expected. And not acceptable to the client.
Looked like the issue was PowerPoint's "translation" of some gradient fills in the SVG to flat, colored fills (as the SVG opens correctly in other graphics programs supporting SVG). I hoping you folks could do "better than what PowerPoint did" with direct SVG support. :)
Thanks!