Forum Discussion
Ways that Virtual Reality is used in Storyline?
Hi. Looking for links to examples that show how Virtual Reality is used in Storyline.
Does Articulate have any plans to incorporate support for VR in upcoming releases? Captivate and Lectora offer VR support.
- RoisinArmstr726Community Member
I'd love to see a more robust VR capability within Storyline as well. Lectora utilizing Cenario VR is a game changer and I'd love to see something equally as useful within Articulate ecosystem.
- TimWaldronCommunity Member
I just had a look at the 360° image feature and was quite impressed at the accessibility and screen reader support. Really well thought out.
But I'm not entirely sure what the use-case for the 360° images is.
Is there a plan for HMD support, such as cardboards, etc? (Or ideally Oculus/SteamVR/WebXR/etc.)
Otherwise, the potential of 360° images sadly seems slightly wasted, due to an almost total lack of immersion and intuitive interactivity on a 2D screen presentation.
With HMD support it might actually turn out to be an extremely powerful tool for corporate VR learning. All experiences on one platform and on one software. Could be quite amazing.
Especially if combined with an optimized scripting editor or a Unity SDK (yeah, I am really dreaming now).Honestly, I know how difficult and borderline impossible this might be, but who knows. :D
Anyway, I'm looking forward to the future of XR-features and would be really interested if there are any plans for HMD support.- FazalKhan-aee6fCommunity Member
*Tim Waldron replied: completely agreed!*
Fazal Qadir Khan
- DianeBullock-32Community Member
I'm creating a VR 360 photo in Storyline with markers and hotspots. Is the 360 feature (is it correct to call this VR?) accessible at all: can I use a keyboard to navigate for instance, etc. If no, is there any example anyone has of a VR accessibility statement. Thanks for reading