Storyline's triggers make it easy to add interactivity to your course. Assigning triggers to objects is how you make things happen (jump to slide, show layer, changing state of an object). Anything interactive will have one or more triggers.

Triggers can be applied to any type of object: buttons, characters, shapes, images, text and even characters. Because it's Storyline, you'll never have to write a line of code.

Storyline's Triggers Wizard makes it even easier by guiding you through the process.

  1. What happens (actions)
  2. Where does it happen (slide, layer, object, character, etc)
  3. When does it happen (event)

The Action field is the only field that’s fixed while SlideWhen and Object fields are contextual to the selected action.

Looking closer at the default trigger, we can see that it’s set to: Jump to next slide when the user clicks Button1.

Summary

Anytime you want something to happen, you need to create a trigger. This includes jumping from one slide to another, changing the state of a character, showing and hiding layers, and adjusting variables. If you need an action, you need a trigger.

To learn more, see these tutorials:

Adding and Editing States
Adding and Editing Triggers
Adding and Editing Layers

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