Forum Discussion
Variable Help
I have created a roulette game for an activity. I have two variables that determine if the participant has selected Red or Black as their wager spot. The wager on the Black spot works, the Red does not. When I wager Red and the spin is not red, the variable RedWin is changed to true.
Is there a way to watch as the triggers are executed to see why it is changed to true?
I attached the most recent file.
Any thoughts are appreciated.
- WaltHamiltonSuper Hero
If you have set up a reference, you can see when and to what they are changed. Following the logic is the best way to see why.
That's a doozy of a file. :)
I took a real quick peek at it. The first thing I'd do, is make your production more efficient which will get rid of a ton of triggers and also possibly make programming with variables easier
- get rid of the set objects to hidden triggers when timeline starts. Instead, set the initial state of the object to hidden.
- It seems you can make the selection of the objects a lot easier. The object has a selected state and a win state (based on where the dial lands).
Here's a tutorial that walks through some ideas.
- TroyWestphalCommunity Member
Thank you for the ideas Tom. I am cleaning out some of the extra triggers because I changed paths multiple times and added triggers to get the path to work.
I was noodling around with how to build a spinning roulette wheel. Not sure if this is the most efficient, but it a good way to explain and learn variables. :)
https://360.articulate.com/review/content/a06f5c30-6d8f-47a8-a776-37eb7c63863d/review
- WaltHamiltonSuper Hero
What you have is pretty impressive work.
There are a couple of things I noticed.
I didn't look at Toms tutorial, but I'm sure it mentions that if you make all the table hotspots into a button set, you can do without the majority of your triggers. Make a button set, and use Normal and Selected state, and only one of them can be active at a time.
I couldn't get the Spin button to work with this trigger:
When I changed Bet to PointsBet, it worked:
I'm sending my troubleshooting changes. Somehow, the system is considering the hidden state of Spin Red to be Normal when the slide starts. Don't know how or why, but I suspect some sort of corruption. Maybe duplicating the Spin Black oval will fix it.
- TroyWestphalCommunity Member
Thank you everyone for your ideas and thoughts. It looks like it was one of the objects that was having an issue. I replaced them and reconnected to the triggers and it is now working.
Have a great rest of the week and keep innovating.