Could Hidden Treasure be one of the examples of Gamification?

Recently, I participated in the eLearning heros challenge - http://ow.ly/8dlc304Y6n8 and designed a short game called "Hidden Treasure." The game is created on storyline 2 and fully customizable.

Do you think if this game could be one of the examples of Gamification? If yes, how would you apply this game in your course? Check out the link:http://bit.ly/2e2xNsP

 

Be the first to reply