Forum Discussion
Gamification / Voice Over / Captions
Hi All,
I challenged myself a bit recently and tried to learn a few Articulate Storyline features that I haven't used before. First of all I tried to build an actual "gamified" course. It's a numbers game that teaches the concept of 5S in Lean Manufacturing. I adapted it from a Pen & Paper exercise and build it within Storyline. I'm pretty sure Java Script or some coding experience would have made it a lot easier but it was a great exercise to figure out the logic with states, and variables.
The second "new" thing for me was the use of an text-to-speech voice over. I used the AI generated voice overs from Speechelo. It came out quite alright, although still a little bit robotic.
The third challenge was to make the course more accessible. I haven't really used any features other than the "normal" design considerations (contrast, button size, font etc.). However I tried the "Captions" feature in Storyline which works really well. I like the simplicity of it.
Would appreciate any thought or improvement ideas from the community. Would you classify the course as a "gamified" learning experience? What is the latest text-to-speech software you are using?
What is 5S (storage.googleapis.com)
Thank you...
- JamesCastoroCommunity Member
This is first of all an incredible project, great job! Your interaction is very captivating and fun to go through!
As far as text to speech, we have used Speechelo as well in the past. About a year ago we switched over to elevenlabs.io and we have found the quality to be far superior to what we were previously getting from Speechelo. You can even upload samples of your own voices and it will generate a profile you can use for the output. We recently updated an e-learning and replaced only the audio that changed with a generated version of the original voice actor. You can't tell the difference; it even mimics the person's speech cadence.
- Andreas_FischerCommunity Member
Great. I'll check out elevenlabs.io. Thank you, James!
- JustinCollingeCommunity Member
Hi Andreas - thanks for sharing this. I love it!
I also think your design is superb - any chance of sharing the SL file? I'd love to see how you got the volume control working so nicely. - SarahHodgeFormer Staff
This is an awesome way to explain the concept, Andreas! I also like that you included a progress bar. Would love to also have a seekbar so I know when there's audio and when it's completed. There are so many inspiring aspects to this example. Thanks so much for sharing!
- Ron_KatzCommunity Member
This is incredible! Our company uses 5s and I now understand it much better than before. Is this content sharable or do you want to keep it strictly within the eLearning Heros Community? Our company could benefit from adding this to our training.
- Andreas_FischerCommunity Member
Thank you all for the feedback. The seekbar is a good suggestion. I'm always hesitant to use it as I don't like the look of it and it's somewhat distractive but it makes sense when using audio.
@Ron. I can't share the source file but I'm happy for you to share the link if it's of any use to your organisation.
- JudyMcDonough-fCommunity Member
Hi Andreas: I love this! I always love giving the learner a choice of how to make their experience a bit more "personal". I realize you can't share the source file, but can you share how you set up the choice of voices? Thanks!! :-)
- Andreas_FischerCommunity Member
Hi Judy. I'm happy to share the Storyline file of the first few slides (see attachment). I used TRUE/False Variables for the voice selection. After the selection I had a branch to male and female. There are probably better ways of doing this but it was the easiest way for me.
- JudyMcDonough-fCommunity Member
THANK YOU! Wow... To me, it seems so simple, yet so easy to follow (from a developer / behind-the-scenes perspective). This is great; thank you so much! :-)
- TraceyHanlyCommunity Member
How did you create the scoring pop up? I created the numbers game portion with the button states and a voice over and comment bubble "how did you do?" at the 30 second mark, but would love to be able to provide the numeric feedback on screen of the highest number clicked.
- AmritShashankerCommunity Member
This is perfect !!
I'm wondering what kind of triggers I would need to use to select the numbers in sequence, and how I can add a timer to the game. If you have any expertise to share on implementing those features, I'd really appreciate the help!