Forum Discussion
Conditional Animation Triggers Not Working
- 3 months ago
How's this JeffHerman?
You were definitely on the right track with the 'looping program', but I find that placing your looping triggers in an invisible layer is helpful. This way, you're not restarting the base layer, which can lead to unexpected things happening.
The 'visited' state of the marker is also a bit more reliable as a condition, too.
The famous and esteemed Johanthan_Hill! I feel honored.
Yes, your project has the same idea I'm trying to get implement: after the user selects the item, there's no need for the marker to continue being emphasized.
Thank you for your time and efforts!
How's this JeffHerman?
You were definitely on the right track with the 'looping program', but I find that placing your looping triggers in an invisible layer is helpful. This way, you're not restarting the base layer, which can lead to unexpected things happening.
The 'visited' state of the marker is also a bit more reliable as a condition, too.
- JeffHerman3 months agoCommunity Member
Brilliant! I had considered putting the animation on the animations on a separate layer, but not quite how you implemented it, and I have never thought about the applications of using object States in this way. This was a big help, and I've learned a couple new tricks. Thank you!
- Jonathan_Hill3 months agoSuper Hero
Glad I could help, JeffHerman
There's always more than one way to make something work in Storyline.