Forum Discussion
Forgot my own advice ! DONOT upgrade immediately.
And that is NEVER update Articulate Storyline immediately when Articulate sends an update.
As they done it again. The latest update ( 3.86.32080.0 ) fails to work with older Javascript triggers. Downgrading to the version before it... ( 3.85 ) and all works properly again.
- Jürgen_Schoene_Community Member
i would have expected there to be problems between version 3.83 and 3.84
the logic of user.js* has changed - it is now loaded very early and has new undocumented functions
* all Javascript triggers are saved here
- MathNotermans-9Community Member
Didnot notice any problems between those 2 versions... not sure why now... no too complicated code...but it did not work. Storyline crashing in 3.86 when opening a JS-trigger. Same Storyline in 3.85 i can edit the JS normally.
- SamHillSuper Hero
Hi Jürgen, have you dug into any of those functions yet?
Hi Math,
We haven't had any reports of issues with JavaScript triggers since Update 86 was released ~3 weeks ago.
To confirm: are you experiencing an issue with your JavaScript triggers working in your published output, or with opening and editing them within Storyline?
- MathNotermans-9Community Member
The moment i try to edit the existing Javascript trigger Storyline crashes.
I test it when i have time with some other files.
PS: And maybe im mistaken in the version number...but the latest one. I got a message about updating yesterday and did it immediately. So not 3 weeks ago.
Thanks for clarifying. I have a theory about what might have happened. I will email you with more details.
- SamHillSuper Hero
For what it's worth, I'm on 3.86 and have not encountered any issues with JS triggers.
- Jürgen_Schoene_Community Member
the new emphasize animations are solved with normal javascript in user,js, e.g.
function ExecuteScript(strId) {
switch (strId) {
case "5iJndnVgyvU": // trigger on timeline starts
Script1();
break;
case "6NRem5OttDF": // trigger emphasize animation
Script2();
break;
}
}
window.InitExecuteScripts = function () {
var player = GetPlayer();
var object = player.object;
var addToTimeline = player.addToTimeline;
var setVar = player.SetVar;
var getVar = player.GetVar;
window.Script1 = function () {
console.log("hallo world");
};
window.Script2 = function () {
const target = object("60g35ET153K");
const duration = 750;
const easing = "ease-in-out";
const id = "6l0E5nUIcp0";
const growAmount = 0.2;
player.addForTriggers(
id,
target.animate([{ scale: `${1 + growAmount}` }], {
fill: "forwards",
duration,
easing,
})
);
};
};- Jürgen_Schoene_Community Member
the consequence is
- that if you use javascript triggers and you have a script error, the emphasize animations will not work throughout the training
- the script error message in the browser console can now be found differently
-> at the very beginning, not when the script is used
- SamHillSuper Hero
Ah, thanks.