Forum Discussion
How to make a spinning wheel in SL (no JS need)
I got an email asking me if I can share how I build a spin wheel in Challenge#188. So I wrote this post to explain how I did it. You may like to see the demo first.
Ok, here is how I built it.
Create a spinnable wheel
First of all, I need a wheel so I inserted one from the content library. And to make it able to spin I duplicate and crop it to the spin area and then covert it to dial.
To make it spin smoothly and have multiple circles, I set the rotation equal to 3600 and the value from 0 to 9999.
Make it spins for a period of time after hitting a button
I like the wheel randomly spinning while a sound effect is playing after hitting a button. To control the wheel spinning or not spinning, I added one T/F variable (I call it “STOP”) to do the magic, the wheel will only spin when variable STOP is equal to False.
- To make the wheel spinning for a period of time is to keep changing the value of dial in the period I want. So I created a little rectangle and make it able to quickly move up and down in loop during the period (Sound Effect playing).
- Create a loop: Move the rectangle up when motion down completes, move the rectangle down when the motion up completes on condition of variable STOP=False. Here, the loop will be ended when a trigger changes the variable STOP.
- Changing the dial value: add a random number to variable Dial when the animation completes up or down. So the dial value will keep changing while the looping exist.
2. Trigger a start and play a sound effect, there are four triggers to do so.
- Set variable STOP=False when clicking the BTN: this allows the wheel to spin because the object only moves on condition of variable STOP=False.
- Move the rectangle when clicking the BTN on condition of variable STOP=False.
- Set variable Dial=0 when clicking BTN to make sure it will turn when hit the BTN.
- Trigger the sound effect when variable Dial changes.
3. Stop spinning when media completes
Set default variable STOP = false, and then set a trigger to adjust variable STOP equal to True when media completes.
So the wheel spins and a sound effect plays when clicking the BTN by STEP 2, keep spinning while the sound effect playing by STEP 1 and stop spinning once the sound effect ends by STEP 3.
You may download the .story file below.
- GabeWillisonCommunity Member
I know this thread has been inactive for 2+ years, but if anyone else is curious about how to use all 12 spaces on the wheel, I had to delete the original triggers for spaces 1-6 and redo all of them. You can find a template attached.
- FayeCraginCommunity Member
Yes, thank you!
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- LearningDeve771Community Member
May I ask how you were able to determine the ranges for the "wheel" variable (in order to set the "resultnum" variable based on each range) ?
Reason I ask, I am recreating this with a different wheel graphic that has 20 different numbers on it.
- FayeCraginCommunity Member
This is perfect Gabe. Thank you!