Forum Discussion
Object states and the timeline
A simple trigger should work to change the state of the appropriate mascot to Normal when the timeline reaches 20 seconds.
If you're using a trigger like that, but the state isn't changing, there might be an issue with the trigger that resumes the timeline (i.e., the timeline never reaches 20 seconds).
It's hard to tell without seeing the .story file. I suggest you upload that for troubleshooting.
Here are the best practices for uploading a .story file:
- Only include slides that are involved in the problem.
- Be sure all objects, layers, motion paths, and variables have meaningful names.
- If there is proprietary content, replace or delete it. For example, replace proprietary text with ipsum lorem text.
- Be sure to clearly describe the following:
- What you want to happen
- What is not happening that should happen
- What is happening that shouldn’t happen
- What you have tried
Thank you for taking the time. I’ve attached the storyline file with everything removed except the relevant part. The lesson is on the differences between a liquid sodium cooled reactor and a traditional light water reactor presented as a friendly competition. This is the first review slide, and it has the learner choose which team they are rooting for. After that the pictures of the fans, mascots, and plushies should all be displayed in the chosen team colors.
What should happen is at the eight-second point the slide pauses, and the learner clicks “Pick sodium” and the trigger changes the state of “Water plush” to hidden and resumes the timeline. At 20 seconds the sodium plush should be shown since that’s where it first enters the stage on the timeline.
What’s actually happening is the water plush isn’t changing state and appears at the 20 second point (it’s overtop of the sodium plush).
I’ve tried having both plushies initial state as hidden and using the team selection to change the appropriate ones state to normal, but that makes it appear immediately instead of at the 20 second point where is starts on the timeline.
I’ve also tried using a single picture with each plush as a different state, then having the team selection choose the appropriate state. There again, it appears immediately rather than at the 20 second point.
Thank you for looking at this.
V/R Bernard