KateNesheim-116
2 months agoCommunity Member
State-change-based interactions breaking
Hello! My team has built interactions that are coded as Complete when all states have changed to "visited." Unfortunately, these are very unstable when played in our own proprietary LMS. We have had no such problem with variables -- these work fine. Is there a way we can build these state-based interactions so they're more stable?
For reference, the types of interactions that are breaking look like this:
Whereas these types of interactions are working:
I believe I have helped a couple of people on this forum who have had things not work right when using the "visited" state. I am not sure I trust Storyline to always accurately read when something has been visited. I can't say definitively, but I think Storyline may have a bug in it regarding "Visited". When a separate state or variable is used, things seem to work.
I recommend using separate variables.