Forum Discussion
Svg files for SL360 on the roadmap?
Ok, I freely admit that I am being a bit of a curmudgeon here with the following comment, but, yeaaaaaaaahhhhhh, while it is absolutely most definitely great to be able to import SVG's directly into Storyline now, why are we unable to edit them, and/or have them treated like Freeform Objects (as what happens in the workflow method specified above)?
A simple black SVG icon cannot be changed to white within Storyline.
I understand that SVGs can consist of many complicated vector shapes (especially if designed poorly) but I cannot even make my SVG imports semi-transparent (ie, for background branding, etc).
One of the beautiful things about SVGs online is that they can be animated in so many ways. HTML5 makes it possible to do so much with them. It's a shame that the animation properties of Storyline cannot be extended to accommodate HTML5 features and allow SVGs to harness that.
So, YAY for importing SVG!!!
But, um... a minuscule (BOO) for limiting what can be done to them once inserted.