Forum Discussion
Vectors (EMF, WMF) rasterized when imported
I'm new to Storyline so may have missed something key.
I'm creating shapes in Illustrator, exporting them as WMF, then inserting them as a picture to Storyline. The results are rasterized. It's even worse with EMF.
Suggestions gratefully received!
48 Replies
- BenMcKenna-ba88Community Member
Unfortunately I don't believe Storyline currently supports importing vector images. It's bizarre given how the shapes created within Storyline 360 are .svgs.
Saying that, someone did post a neat trick on these forums a while back on how you can import custom shapes from Illustrator into Storyline using your clipboard. I can't find the post now, so I'll try my best to explain it:
- Open Illustrator
- Copy your graphic/object to your clipboard
- Open one of your slides in Storyline, then paste from your clipboard
(The pasted image might look pixelated and ugly at this point) - Right click the pasted picture > Ungroup
(Even though it may look like a normal picture in Storyline, it actually allows you to do this for some reason) - Storyline will ungroup the components of the image into freeform shapes and empty images. Simply delete the objects you don't need, and keep the freeform shape/s that you want.
It's not a perfect solution because it doesn't seem to handle complex graphics very well. But I think it's the best solution until we get official support for vector graphics.
- EdMcLean-f33352Community Member
Hi Ben. Thank you for taking the time to help. I'll give this a try.
I am confused by this article from Articulate themselves which says "If you're using vector drawings (EMF/WMF files), they can be scaled up or down without losing quality."
Hi Ed,
Glad that Ben was able to pop in and help you out a bit here.
We've seen a similar conversation in the past, but the issue did not happen consistently across users. There is a great tip here if you'd like to check it out.
- DiarmaidCollinsCommunity Member
Hi Ed. Just chucking my tuppence in, for what it is worth, but the key to getting crisp WMF files imported into Storyline is to blow them up HUGE in whatever vector programme you create the files in, first, before exporting. I generally create my files at 100% and before exporting, blow up to 500% - this results in super crisp images at no extra file size, really flat graphic (no gradients).
- GenevièveJacqueCommunity Member
That trick did it for me! Thank you! :D
It's just really damning that we then need to apply the math Rule of three on every object to have the perfect proportion ratio between every illustrations. I would have much prefer to create my illustrations with the right size from the start. Oh well!- DiarmaidCollinsCommunity Member
Glad that helped! :)
- EdMcLean-f33352Community Member
Hi Diarmaid. Thanks very much for that. I'll try it!
- MarkDiGiacomo-aCommunity Member
Since SL uses vector graphics when they're produced using basic shapes, it seems like it could handle WMF or other vector files that are imported. Would be great for Articulate to get this feature worked out.
Hey there, Mark. While you're right, we don't currently support importing SVG files, we do allow you to add EMF and WMF files as pictures.
There's a lot of complexity in supporting the full EMF spec, which we aren't currently doing. Many EMF vectors will work fine, but some may look weird or cause Storyline to behave strangely when they're ungrouped.
Are you having any issues with these file types in Storyline? If so, let me know specifically what you're importing and what's happening. I'll be glad to help!
- MarkDiGiacomo-aCommunity Member
When I pull in an EMF, it's extremely pixellated with rough edging, etc. Doesn't work at all.
Hi Mark,
Do you have an image you could share with us to do some testing around? As Crystal mentioned earlier, some may look weird or cause odd issues in Storyline, so it would help to see your example as our team looks at adding continued image support.
- MarkDiGiacomo-aCommunity Member
Note the jagged edging. It looks even worse when published. It's large (high res) and pure vector prior to processing as an .emf file.
- DiarmaidCollinsCommunity Member
Hi Mark. Apologies for butting in, but if I could be so bold and make a few suggestions? I find that the simpler the illustration the better the import. Once a gradient is introduced into a WMF graphic it seems to behave like a bitmap when imported.
If I was to import that image you have there, I would recreate the background pie chart stuff as shapes within Storyline itself - relatively easy and straightforward.
I'd then import each of the characters individually having removed any gradient from each image. Being honest, there isn't really much need for gradients when the overall look/feel of the image is flat.
Maybe try that and see if you get a better result?
- DiarmaidCollinsCommunity Member
Hi Mark. Not sure what you mean. Your issue is that the imported EMF file seems to rasterise and produce jagged edges (poor resolution).
This has happened to me in the past and my solution was to simplify my original vector graphic (basically removing gradients/drop-shadows/etc). What this seemed to do was allow Storyline to treat my WMF (try that format as opposed to EMF) as an actual vector image and imported crisp, clean graphic shapes.
BUT, only after I blew the artwork to 400/500% before importing. For some reason, the geometry of the WMF/EMF format creates a whole bunch more extra 'nodes' in artwork. It only looks good when blown up huge then exported.
This is why your artwork looks jagged and rasterised when imported. The bigger the artwork the more nodes the smoother the graphic. The images below show a simple 50px circle illustrator file, followed by 100% scale WMF (note the jagged geometry), a 200% WMF file (loads of nodes) and a 500% WMF (tons of extra nodes).
However, if one's artwork contains any degree of complexity such as gradients/drop shadows, the the mechanics/benefits of the WMF/EMF file format are basically null and void. One is better off treating the artwork as a PNG/JPEG/Bitmap file.
Anyway, that's just my experience with the issue. I thought that might help.
- MarkDiGiacomo-aCommunity Member
I appreciate your effort, D, but despite my understanding of resolution dynamics, the issue here is that SL is not treating an EMF as a vector object. It has rasterized it and badly. So a jpeg/png gets the job done at high res, sure, but that's not the aim of this thread. If you're overcompensating (your image) to the degree you state in order to get the EMF to work, it's because it's just rasterized and you're making it huge to 'deal' with the poor compression.
- DiarmaidCollinsCommunity Member
Hi Mark. No worries. Obviously the real issue here is that while Articulate state that EMF/WMF file importation is supported it very clearly isn't. Crystal basically makes that point in her post above.
My point (coming from a print/publishing background), and this holds true for innumerable programmes out there, not necessarily just Storyline, is that vector graphics that incorporate things such as drop shadows or gradients often encounter rendering issues when imported into assorted programmes - admittedly not as much nowadays, but still frequently enough. Believe it or not, I don't think I ever got a custom WMF file to render correctly into any Word document I had the misfortune to design/build/edit.
So, obviously the question in this case is how to try and make the WMF/EMF file format work as much as possible within Storyline, and the workarounds are kind of outlined above. It's not perfect, flawless or effortless, but it does work if one follows the basic steps.
Those steps do produce a crisp scalable graphic that Storyline recognises as a distinct shape (not just a rasterised rectangle).
The file is not rasterised. It is an actual shape.
We'd love to take a look at any example EMF/WMF files.
You're welcome to share them here in the forum thread or reach out here privately if needed.
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