I love this idea, however I cant download the template and open it in storyline to see how you have set it up triggers etc. Can you help me out?
I have storyline 2, do I need another version?
Hi Neilly, so happy you loved the template. It was done with Storyline 2. If you download the template, locate it in the folder of Articulate Projects > Storyline Templates and insert a new slide, it should let you open it with no problems. Are you doing this process?
Hi, I followed your instructions and I am prompted to uninstall Storyline 2. This does not happen when I download other templates. Any assistance most welcome. I love the template and would like to use it.
thank you
Hi Mariana, try this link. I'm attaching the story file. http://www.actuasolutions.com/documentos/web/word_search.story
This should work. Let me know if its fine now.
Hi I have just tried to download this template and it opens something completely different to the word search above. I am using storyline 1 - is there a word search template for this version? Thanks.
Hi Adriana
I appreciate you can't give me full step by step instructions to create but as I do not have Storyline 2 to check the variables, could you provide me with any information to assist me?
Thanks.
Dorothy
Hi Dorothy
I would suggest you download evaluation copy of SL2, then open Adriana's dot story file. Check out the structure and then implement in SL1. SL2 eval copy let's you operate it for at least a month.
The structure is not that complicated and if you get stuck, I (or the community) will jump in to assist.
Hi Adriana
Thanks for neat word search game. After promising Dorothy that I'm prepared to assist her, I decided to back engineer game from scratch. Then I discovered that the game has one small niggle. It allows learners to randomly click blocks, without aiming to search for specific word and after a while, when they "randomly" hit upon the correct keys, the word pops up. So they can literally find words without any cognitive volition on their part. I suggest that to improve this niggle, there should be an automatic reset after 12 keystrokes have been made. The longest word is butterflies (11 key strokes). This will prevent guessing. But maybe introduce other problems I have not yet considered.
Hi Alphonso,
This is what is great about the community: everyone incorporates their own experiences and solutions to any material shared.
When we created the Word Search, we listed the specific words on the right side to guide learners. But of course, if you wish not to give so many clues, and you want learners to find hidden words, then the Reset option is great. Fantastic.
Hi,
Could you please advise how to set the number of game attempts and how to set the score of game with a results slide in Word Search Game.
Thank you.
Hi Tassanee,
It's a great idea.
First: You can create a new state in the letters that are selected, and until a button is clicked, the solution doesn't appear, the ones that are OK, they would be in the correct state and the others would return to the normal state. You can have the button disappear once you have clicked a certain number of times.
Second: Regarding the score, it can be done, you should have a numeric variable that takes the value of the Score of the student of the results page. Then it should add a value to this variable that, with conditions, it can make it different in function if it has gotten it in the first or second attempt.
Once this is done, you should reference that variable on the slide.
Probably we will try to do this, once we have it. We will sh... Expand
Hi Tassanee,
It's a great idea.
First: You can create a new state in the letters that are selected, and until a button is clicked, the solution doesn't appear, the ones that are OK, they would be in the correct state and the others would return to the normal state. You can have the button disappear once you have clicked a certain number of times.
Second: Regarding the score, it can be done, you should have a numeric variable that takes the value of the Score of the student of the results page. Then it should add a value to this variable that, with conditions, it can make it different in function if it has gotten it in the first or second attempt.
Once this is done, you should reference that variable on the slide.
Probably we will try to do this, once we have it. We will share it.
Thanks!
Adriana, I was reaching out because I used this fantastic template to create my own. However, I was wondering if you could help me out with some how building a course reset. I want the course to reset after the user has clicked more than a certain amount so they don't just guess. Not sure how to go about setting up that variable (assuming thats what I would use)
Hi Cody, I'm really sorry I have responded with so much delay.
You must create a numeric variable (we have called it Reset). This variable adds 1 value each time a letter is pressed. I have created an End layer, with a button that resets the course and in this case, it sends you to the slide.
In the base slide, there is a trigger that says to show the End layer, when the Reset variable is adjusted, if the variable is equal to a value (in the example I have set 2).
You should make the triggers of the missing letters (add) and decide what value you should have to show the layer.
I can send a .story with the solution... let me know
Thats awesome thank you so much! I plan on testing this today! No worries on the delayed response. Just having this as a resource is fantastic. Thank you again!
Hi Adrianna!
This is amazing! I would like to use your storyline file but in the zip files, I can't find the .story... Can you help me?
Thank you so much!
Hi. I'm building a game based on a wonderful word search template Adriana shared here, but it's a little different.
Instead of a bank of hidden words, I've created definitions, one in each layer, that once the player recognizes the missing word, and clicks on the first and last letter of the missing word, the word lights up in the crossword puzzle, and also in the definition text. So far so good.
How can I limit the players to click on the specific word ONLY when the relevant layer with the relevant question is open? I want to avoid the option for them to guess the words.
Link: https://360.articulate.com/review/content/1ca2192e-ff14-42b3-acfa-ae5740474e19/review
Any ideas will be appreciated:).
Hi! Would you mind sharing the Storyline file that you used to create this type of word search? I'm fairly new to using variables but I like this type of activity vs just finding the words. Thanks!
Hi
New to using variables and I can't understand what to do next. I created the table of letters from scratch since I have less amount of letters. The letters have states ready. Now I don't know how to proceed in order for the words to show when the learners click on the first and last letters, anyone can help me with this? Thanks
Hi Shevi,
You need to have as many variables of text as words you have in the game. In our case is “Sopa1, Sopa2...”. As we need to indicate the learner that has selected correctly the letters, we can only do it this way: first with a states change from the first and last letters of the word and with a variable adjustment.
So, for example, if the first and last letters of the word are selected, the variable “sopa1” will change its valor to “palabra1”. Here we adjust the variable, set “sopa1” to “palabra1” when the state of the first and last letters are selected.
This “adjust the variable” will make the state of the word change in the text box placed in the right and that the rest of the letters changes the state to correct. As you can see in the project, there’s one trigger for... Expand
Hi Shevi,
You need to have as many variables of text as words you have in the game. In our case is “Sopa1, Sopa2...”. As we need to indicate the learner that has selected correctly the letters, we can only do it this way: first with a states change from the first and last letters of the word and with a variable adjustment.
So, for example, if the first and last letters of the word are selected, the variable “sopa1” will change its valor to “palabra1”. Here we adjust the variable, set “sopa1” to “palabra1” when the state of the first and last letters are selected.
This “adjust the variable” will make the state of the word change in the text box placed in the right and that the rest of the letters changes the state to correct. As you can see in the project, there’s one trigger for each of the letters of the word that says “change state of (*) to correct when the variable “sopa1” changes".
So, to sum up the process, first you have to set the variable you’ve created for the word when the state of the first and last letters are selected. And then, with that change of the variable to another word, you make all the letters that form that word change to the state "correct" you created when that text variable changes.
Hope this is clear, if not, tell me and I will make you a Peek.
Thanks,
Anna - a question:
You wrote:
This “adjust the variable” will make the state of the word change in the text box placed in the right and that the rest of the letters changes the state to correct.
That is the reason for the text box on the right of the slide? how does it work? just writing: Sopa 1= palabra1: Chimpanzee, will do that?
Adriana
What is the best way for use to cite your work in our Storyline course? I have downloaded the template and made the adjustments with ease. The front end work for this is greatly appreciated and of great quality.
Frank
43 Comments
Hi Tassanee, It's a great idea. First: You can create a new state in the letters that are selected, and until a button is clicked, the solution doesn't appear, the ones that are OK, they would be in the correct state and the others would return to the normal state. You can have the button disappear once you have clicked a certain number of times. Second: Regarding the score, it can be done, you should have a numeric variable that takes the value of the Score of the student of the results page. Then it should add a value to this variable that, with conditions, it can make it different in function if it has gotten it in the first or second attempt. Once this is done, you should reference that variable on the slide. Probably we will try to do this, once we have it. We will sh... Expand
Hi Shevi, You need to have as many variables of text as words you have in the game. In our case is “Sopa1, Sopa2...”. As we need to indicate the learner that has selected correctly the letters, we can only do it this way: first with a states change from the first and last letters of the word and with a variable adjustment. So, for example, if the first and last letters of the word are selected, the variable “sopa1” will change its valor to “palabra1”. Here we adjust the variable, set “sopa1” to “palabra1” when the state of the first and last letters are selected. This “adjust the variable” will make the state of the word change in the text box placed in the right and that the rest of the letters changes the state to correct. As you can see in the project, there’s one trigger for... Expand