Just looking at your file now - This is demented (in a good way). I didn't know that you could trigger state changes based on completion of entrance animations.
:-), The when animation completes trigger is one of my favourites it saves loads of time as I don't have to sync animations on the timeline if I need them to start straight after and animation.
I had some fun with this, I always wanted to make some sort of perpetual motion animation.
Rushing off to lift the hood on the source code. Sat mesmerized, waiting for animation to end and then realised its looping. Cant wait to see how that's done. Thanks Phil.
That's quite brilliant, Phil! And thanks for sharing the source too.
I wanted to see how you'd animated the rotating gears, expecting animated gifs, flash, etc. or maybe turning different (slightly rotated) states of a gear on and off.
But no! You cleverly displayed the gear with a quarter turn 'Spin' entrance animation, then a Trigger made it Hidden when the Entrance anim finished, followed by a Trigger to make it Normal again when the same Entrance aim had finished. Simple, elegant, efficient and the result is a smooth animation that looked to me like a 30 frame movie. You've opened my eyes to a super technique and made my day.
Of course, I couldn't resist then copying one of your gears, rotating it 17 degrees, meshing it with another gear and then making its 'Spin' Entranc... Expand
That's quite brilliant, Phil! And thanks for sharing the source too.
I wanted to see how you'd animated the rotating gears, expecting animated gifs, flash, etc. or maybe turning different (slightly rotated) states of a gear on and off.
But no! You cleverly displayed the gear with a quarter turn 'Spin' entrance animation, then a Trigger made it Hidden when the Entrance anim finished, followed by a Trigger to make it Normal again when the same Entrance aim had finished. Simple, elegant, efficient and the result is a smooth animation that looked to me like a 30 frame movie. You've opened my eyes to a super technique and made my day.
Of course, I couldn't resist then copying one of your gears, rotating it 17 degrees, meshing it with another gear and then making its 'Spin' Entrance rotate counter-clockwise - they look terrific, with one gear apparently turning the other.
Thank you again Phil.
Tim
Thanks Tim really that is quite a complement. I was lazy and just built one and duplicated, love the idea of rotating and then changing soon direction, hope you don't mind if I steal that. Thanks
Very nice job using flat animation. The looping method you used is a great idea (as long as one doesn't watch it too closely LOL, can see the jump when next iteration starts).
I am in *love* with this. Thank you for sharing with us and providing the source file. As a new Storyline user, I can only hope to achieve this kind of greatness and greatly value learning from you (all) along the way.
40 Comments
That's quite brilliant, Phil! And thanks for sharing the source too. I wanted to see how you'd animated the rotating gears, expecting animated gifs, flash, etc. or maybe turning different (slightly rotated) states of a gear on and off. But no! You cleverly displayed the gear with a quarter turn 'Spin' entrance animation, then a Trigger made it Hidden when the Entrance anim finished, followed by a Trigger to make it Normal again when the same Entrance aim had finished. Simple, elegant, efficient and the result is a smooth animation that looked to me like a 30 frame movie. You've opened my eyes to a super technique and made my day. Of course, I couldn't resist then copying one of your gears, rotating it 17 degrees, meshing it with another gear and then making its 'Spin' Entranc... Expand