Tim Neill

That's quite brilliant, Phil! And thanks for sharing the source too. I wanted to see how you'd animated the rotating gears, expecting animated gifs, flash, etc. or maybe turning different (slightly rotated) states of a gear on and off. But no! You cleverly displayed the gear with a quarter turn 'Spin' entrance animation, then a Trigger made it Hidden when the Entrance anim finished, followed by a Trigger to make it Normal again when the same Entrance aim had finished. Simple, elegant, efficient and the result is a smooth animation that looked to me like a 30 frame movie. You've opened my eyes to a super technique and made my day. Of course, I couldn't resist then copying one of your gears, rotating it 17 degrees, meshing it with another gear and then making its 'Spin' Entranc... Expand