Maija Perfiljeva
Freelance Instructional Designer and Educational Technologist
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Berlin
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Modern take on an old classic
Animation-rich example explains essential facts about ADDIE model.
Pre-test your knowledge and see which content you need to review.
This variable-based example recreates 3 levels of a computer game "Hitman Go", redesigned in a family-friendly style.
Using motion paths and variables, this demo recreates part of the Deming's Red Bead Experiment workshop.
The link will take you to Google drive, where I've shared some of the assets I created in PowerPoint.
Short example recreates the activities my mom used to make. Includes custom "percentage right" indicator.
Example of course personalisation and a "badge" interaction. My reflection on the design process: http://bit.ly/28R4h51
This sample was designed with the focus on variables (counting costs, tracking actions and calculating feedback).
Learn the consequences of your safety choices (inspired by TV series Lost).
Design and practice your elevator speech
Sample module focusing on app-style navigation. I used a design thinking "job aid" as content.
Transform an e-learning slide by applying principles of multimedia learning
A demo of the native drag-and-drop functionality used as a 'scratch-off' (or dust-off) interaction.
Example of custom markers / labeled graphic. Created fully in Storyline 2.
Demo of an interactive knowledge check / practice activity with the bartending theme. All visuals created by me.
How to show the "Dos" and "Don'ts" in the app-style interaction.