Animation Effects Storyline Entrance/Exits and States

On my TO Do list, Jeanette's 7 easy ways to emphasize text:
http://articulate-community.s3.amazonaws.com/jeanette/TextEmphasis/player.html

Very nice, thanks Jeanette!


Decided to try all in SL. Aside from the fact that there are few animations available (and of course no annotations), these pretty much worked.

Entrance and Exits: PPT vs. Storyline

My question: the two in the story I've uploaded have entrance AND exit animations. In PowerPoint/Presenter, you can control/delay the entrance and exits (Animation Pane, click item in list. For example, I might choose the exit to be after previous, duration 1.00, delay, 2.00.

Is there any equivalent in Storyline? I believe the speed settings are equivalent to the durations in PPT, albeit with less granular control. But I don't see any delay settings.

Workaround

The only way I could think of to work around this (to gain more control) was to create a duplicate of the object and position both at the exact same location. So if you look at the 2nd slide (Pointing Hand 2 Objects Entrance/Exit)
1. The first hand object flies in
2. The duplicate hand object flies out, but I stretched it along on the time line so it stays onscreen longer
3. the "fly in hand" stays on the screen for a bit while the "fly out hand is there, but fades out "fast" to make it as unnoticeable as possible

Is there a better way to do this?

Animations for Character States

When a character's state changes, e.g., from happy to sad, I'd like the transition to be more subtle than what I"m currently getting. When I get into "Edit state" mode, it appears I CAN apply an animation (a fade for example), and it appears that it "takes." But in fact it doesn't take. There is no animation when I preview. Is there a way to get this to work? Or should this be a feature request?

16 Replies
Ricardo Gomez

Im working on the same thing, also seems to be less effects than in powerpoint right?

Im trying to zoom in a character to make him appear in the slide simulating a camera traveling movement but im limited to use the Grow effect, and  i cant seem to fine the way to control the length of the animation effect, before i was able to use seconds as a time reference, here we have the timeline but affects the time that the object stays on the screen, but not the animation timing.

Any idea?

Bruce Graham

Not sure that I can answer specifics, however, I believe that more sophisticated animations are in the pipeline.

Storyline is not PowerPoint, and whilst we all know and love the .ppt/.pptx animations, they are not the "primary" value from Storyline, so until some more animations come on board we have to find alternative ways to do things.

Bruce

Phil Mayor

Ricardo if you right click the object in the timeline you get a bit more control over the animation speed, I think this needs to be more granular but it is a start.

 I have also heard Brian say they are working on some "awsomee" animations.  I just hope this is not a rehash of ppt animations.

Would love to be able to flip objects in 3D

Ricardo Gomez

Thank you guys, im a flash animator trying to emulate what i usually do in flash, here with articulate. I have created this 2 sec animation without text or audio but it will illustrate what im trying to do i hope. I will try also to have an animated gif and see if i can, for example, move it from left to right while playing the animation in the gif, if that work then i can animate a person walking in flash, then move it in articulate, and it will, hopefully look as if is walking.

Here is the link:

http://prueba.rmgtoonz.com.ar/story/animation_sample/story.html

If you can imagine this with audio and better timing you may see what im trying to achieve, sorry for the poor quality.

Rebecca Fleisch Cordeiro

Hi All,

TX for comments here. So, regarding my original question, is there a way to get those animations to actually take for character's in Storyline? Here's my post from 6/2. I've inserted the word photographic below for more clarity. TIA

Animations for Character States

When a [photographic] character's state changes, e.g., from happy to sad, I'd like the transition to be more subtle than what I"m currently getting. When I get into "Edit state" mode, it appears I CAN apply an animation (a fade for example), and it appears that it "takes." But in fact it doesn't take. There is no animation when I preview. Is there a way to get this to work? Or should this be a feature request?