Bug - Automatic Renumbering of Slides

Hello.  Sorry, I forget where the bug report place is.  I tried to do a search and could not find it.  It would be nice to have a button right in the forums to direct you to the form for quick access.  Maybe it is there and I don't see the link? :0)

Anyway, here is the situation.  I have a branching activity in a scene.  I have many branches and variables set.  So I decided to use the numbering on the slides (slide number) as a reference so I could track which slide to go to.  I set a variable as the name of the number of the slide.  As I was working through the exercise I was going crazy as my slide numbers automatically renumbered, so  I lost the number reference that I was using that was matched to my variable.

I thought that once I was done adding slides, that the numbering of the slides would quit renumbering, and I would be ok to reset all my variable names to the new slide numbering.  That was not the case.  For some reason the automatic numbering on the slides keep renumbering.  Very frustrating.

Is anyone else seeing this issue?

Thank you.

1 Reply
Christine Hendrickson

Hi Jeff,

If you ever run into an issue and you believe it may be a bug, please send the information to our support team so we can investigate it. Try to provide as much information as possible, so we can confirm this as a bug, or provide a solution. 

I haven't been able to find a confirmed bug for exactly the same issue, so it may be best for us to take a look at what's happening. 

If you haven't already, please submit a support case with your project files so we can take a closer look at what's happening. 

You'll be able to attach the .STORY file on the second page of the following form:

Articulate Support - Submit a Support Case

Please be sure to include a description of your issue. Please also include the URL for this thread in the form. Also, please share the case number with me. You're welcome to do so here, or in a private message. This way I can follow the progress of the case and update this thread.