Bug: Down state not clearing Hover state on buttons
I'm working on an interaction in which learners must drag various gas cylinders to one of two storage racks--one labeled "Oxidizing Gasses" and one labeled "Flammable Gasses" while taking care not to place incompatible gas cylinders in the same rack:
In order to figure out which rack to drag a cylinder to, the learners will need to be able to read the labels on the cylinders. So I created a Hover state for each cylinder that places a large close-up of the label above the drag-able (smaller) image of the cylinder (and also puts an orange glow around the cylinder so learners can associate the close-up with the specific cylinder):
I also created a Down state with the close-up removed so that when they click the cylinder to begin the drag process, the close-up will disappear from the screen. Unfortunately, that doesn't happen:
Here are my states:
For debug purposes, I put a green glow around the Down state, which you can see in the screen capture of the drag. So Storyline is switching to the Down state when I click the cylinder image. Why is it also dragging around the close-up from the Hover state? That's a state the button's not even in any more!
I think this is a Storyline bug. And in fact, it may be one I've been bitten by before. It needs to be fixed because I naturally gravitate toward this solution, not the (to my thinking) far messier implementation where every close-up is on a different layer (that would add 10 more layers to my page).
I see that people were posting about this problem as long as 3 years ago. Is there any way to bump the priority of getting this fixed? It looks like I'm going to have to re-implement with layers to work around this bug, and that's going to cost me valuable time. I love Storyline, but these kinds of surprises are very frustrating.