I'm trying to create a game where I need to calculate the time it takes a player to complete the game. The total duration of the game is set to 3 minutes. What variable can I create to calculate the time spent on an interaction?
I'm hoping others in the community have suggestions for what you're trying to achieve!
I created a sample file (attached here) that I believe will help you with items #1 and #2. Since calculating specific user interaction (dropping one object on another) is not one of the elapsed time options, item #3 might require a Javascript workaround, and I'm not very familiar with it.
I created a 5-minute Peek 360 video showing you my changes to a freeform Drag and Drop Interaction.
3 Replies
Hi, Divya.
Thank you for reaching out!
The two articles below will go over the elapsed time variables and how you can use them in your project:
There was also a recent E-Learning Challenge that might give you some ideas:
I hope this helps!
Hi Maria,
Thank you for sharing this. Here's what I am trying to achieve.
1) I'm creating a drag-and-drop interaction which has a total duration of 3 minutes, otherwise the game will be over.
2) I want to calculate how much time it takes someone to complete this game.
3) Based on the time it takes them, I want to calculate how much time it takes them to approximately match each drag item to its drop target.
When I use the elapsed time variable, it's throwing up an error for me. Could you help me with this, please?
Hi, Divya.
I'm hoping others in the community have suggestions for what you're trying to achieve!
I created a sample file (attached here) that I believe will help you with items #1 and #2. Since calculating specific user interaction (dropping one object on another) is not one of the elapsed time options, item #3 might require a Javascript workaround, and I'm not very familiar with it.
I created a 5-minute Peek 360 video showing you my changes to a freeform Drag and Drop Interaction.
I hope this helps!