Can faculty as a whole use Storyline?

Being in media development and having used so many tools over the years, the transition for me moving into Storyline was pretty easy, without much learning curve. I have created some modules for our campus and district, but I was surprised to have a few colleagues claim it was a bad practice for me to be using an advanced tool that our faculty does not have access to for development. Of course one of the biggest factors in that conversation is the higher cost compared to other (what are essentially) adequate tools, but I am more curious about their orignial beef.

So, is anyone having success with faculty adoption of Storyline? For those that have had success, is it just the "power user" faculty, or is wide spread? And finally, for anyone in academia, what is your opinion on creative developers using higher end products to create training modules that faculty might not have the resources and experience to ever work on?

Any thoughts or experiences appreciated!

3 Replies
Jamie Morgan

I'm not in academia but have been in the training field for a long time. I find it a little ironic that they are complaining about you using a "higher" product. I'm of the opinion that you shouldn't dumb down everyone's tools to fit the lowest common denominator - otherwise you're really limiting potential, which I assume ultimately impacts the end product that consumers (students in your case) see.

As for learning Storyline, I think anyone can do that. Obviously it will take a little time and commitment. I would hope that faculty at a teaching facility would embrace learning something new, but I've seen crazier things. For instance, I work in training yet have been told before that training our own staff should be "done on their own time". Kind of a mixed message to encourage our customers to learn yet not teach ourselves.