Custom Character Pack Knowledge Pool

May 07, 2014

Hello!

Like many of your fine folks out there, I am trying to figure out how to import custom-made characters into easy to use character packs. If you're making E-Learning content for a company, you've probably been asked about getting company uniforms etc in there, and why not? It's a great way to engage viewers and promote the brand!

While I haven't quite been able to crack the code, here is what we've discovered. Feel free to post with your own knowledge, and maybe together we can figure this thing out!

NOTE: MAKE COPIES OF EVERYTHING. DO NOT EDIT FILES DIRECTLY IN THE FOLDER, YOU MAY RUIN THE NORMAL OPERATIONS OF STORYLINE. This is also probably not something that official Articulate people can help you with once you do it, so please be careful! 

Illustrated Characters

-You can find the files you'll need to look at through Program Files > Common Files > Articulate > Characters >Illustrated

-The packs are all in .acp format. These can be renamed to .zip, and from there you can use it as a regular zip file.

-Within each pack is a whole lot of body positions and expressions, as well as side views of both.

-These are .wmf files. This file type is editable in Illustrator, if you have it, but they don't really work well in a lot of other programs. .Emf files also work.

-There is also a metadata file; it has a lot of information corresponding to the display of information in Storyline. If you mess with file names, you'll have to change them in here too.

Photographic Characters

I haven't tried anything with these yet! 

From there I'm not sure what is necessary. I've tried making head and body files, but the head always ends up floating somewhere else... Like the chest region. Anyone else had any luck with this? Pool your knowledge, people!!

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