Drag and drop reset if dropped back?
Nov 07, 2013
Ok, I’ve got my drag and drop and dependent feedback acting the way I want, other than it messes up if an item is dragged off again before submitting. I think I must be over-complicating it, but I can’t make the ‘delay until submit’ set up work to create the same result as ‘not delaying’ and I’m mystified as to why. Do the individual drop correct/incorrect states not automatically carry thru to the feedback layer? Or do I need to attach them all manually to the submit button, or….? I don’t want to use the built in player submit button.
Attached file has two versions, one without delay and one with delay.
So to fix the ‘dragged away again’ issue on the one without delay, then I guess I should be able to either disable the dropped item once it is dropped or turn it back to normal if moved again, but whatever I tried with shapes on top/around etc. didn’t seem to achieve either of those. If someone could explain in detailed simple steps, the best solution, that would be just wonderful.
Or if someone can show me what I’ve missed to make the ‘delay until submit’ option work, that would be great too. Or both for my sanity perhaps....
To me the logic of drag and drop is back to front, it feels like trying to drive on the other side of the road and scrambles my brain. Took me a while to twig originally that it wasn't the target sites that you checked to be drop correct/incorrect. I do wish it could be that way around, would seem simpler for many situations. Or could do with lots more typically required options on triggered behaviour perhaps.