What's the best method to reset the objects on a base layer of a Drag and Drop interaction once the user answers incorrectly and sees the Try Again layer? In this example, is set to allow 2 attempts. I've noticed if I add a player trigger to the Try Again layer submit button to jump to the current slide (for incorrect/Try again responses), it works to reset the objects to their original positions, but it messes up the processing of attempts.
Great example, and the variable approach will work exactly for what I need. I was wondering if there was something in the freeform settings that I may have overlooked, but your approach will work fine.
4 Replies
Hi Darrin,
I created a tutorial here that shows how to create Drag and Drops with try again. Maybe it will help.
Please shout out with any questions.
Rebecca
Great example, and the variable approach will work exactly for what I need. I was wondering if there was something in the freeform settings that I may have overlooked, but your approach will work fine.
Glad Becky was able to help you out here Darrin and thanks for the update
Hi Darrin,
Glad it's a go. Tx for checking.
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