Freeform Drag and Drop Try Again feedback processing

What's the best method to reset the objects on a base layer of a Drag and Drop interaction once the user answers incorrectly and sees the Try Again layer? In this example, is set to allow 2 attempts. I've noticed if I add a player trigger to the Try Again layer submit button to jump to the current slide (for incorrect/Try again responses), it works to reset the objects to their original positions, but it messes up the processing of attempts.

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