Hi, Josh -- Thanks for reaching out here and sorry to hear of your troubles! I see that you have attached your file, so I'll check it out and will reply with my findings as soon as possible. Your patience is appreciated!
I'm guessing it has something to do with two conflicting triggers, but in reality, I'm afraid it is not that easy. I think that eventually you will find that states and groups don't play nicely enough together to make it worth your effort to try to play peacemaker between them.
Hi Josh -- I see that Walt has stopped in to share some ideas, and unfortunately, I am not aware of a workaround for what you have in mind. Perhaps others will have some additional suggestions to assist.
Yeah trust me Walt, I know there were two triggers. I was attempting to get a work around. It didn't work. Removing the lower trigger does nothing, and this ONLY happens when the things are grouped together.
If it's grouped together and there is a "Hover" state, then it will change the hover state on ALL the grouped items. Anyone had any luck with this? I'm getting burnt out trying to come up with a working model.
Thanks for the help, this is actually the work around I figured out right after posting this. Then I thought it might be a little easier if I used hot spots, so I just created hot spots above the buttons/shapes and only changed the states on hover this way.
I'm assuming both of our options are good work arounds.
What do you think is more efficient? Using hotspots or adding a check-and-balance system on the blue side bar for each item? I'm going to have to change the hover location on all buttons also.
I'm not sure it matters. Personally, I've always used the shapes I have on the slide, and never gotten used to using hotspots a lot, but that's just personal preference. It might be more efficient to use hotspots, if you can make them part of the group (so they travel with the arrow), and if they will make the built-in restore on mouse leave work (although now that I mention it, I wonder why it would work for a hotspot and not the arrow.)
I think it comes down to personal workflow familiarity, but it does illustrate how versatile SL can be if you get a little creative with your problem solving.
Glad you got it going. I like the look of the menu.
Actually, it didn't work out how I intended it to work. It works for the buttons, the buttons illuminate on hover and then back to the basic look on the mouse off.
It just will not work for me this way, i'm getting burnt out. Looks like i'll be using your work around.
10 Replies
Hi, Josh -- Thanks for reaching out here and sorry to hear of your troubles! I see that you have attached your file, so I'll check it out and will reply with my findings as soon as possible. Your patience is appreciated!
I'm guessing it has something to do with two conflicting triggers, but in reality, I'm afraid it is not that easy. I think that eventually you will find that states and groups don't play nicely enough together to make it worth your effort to try to play peacemaker between them.
Hi Josh -- I see that Walt has stopped in to share some ideas, and unfortunately, I am not aware of a workaround for what you have in mind. Perhaps others will have some additional suggestions to assist.
Yeah trust me Walt, I know there were two triggers. I was attempting to get a work around. It didn't work. Removing the lower trigger does nothing, and this ONLY happens when the things are grouped together.
If it's grouped together and there is a "Hover" state, then it will change the hover state on ALL the grouped items. Anyone had any luck with this? I'm getting burnt out trying to come up with a working model.
States and groups don't play nicely with each other. ever.
So in your opinion this will just not work together.
What's worse is when you un group the object, you lose your motion lines and all triggers associated with it. A bit disappointing.
Try this
Hey Walt!
Thanks for the help, this is actually the work around I figured out right after posting this. Then I thought it might be a little easier if I used hot spots, so I just created hot spots above the buttons/shapes and only changed the states on hover this way.
I'm assuming both of our options are good work arounds.
What do you think is more efficient? Using hotspots or adding a check-and-balance system on the blue side bar for each item? I'm going to have to change the hover location on all buttons also.
I'm not sure it matters. Personally, I've always used the shapes I have on the slide, and never gotten used to using hotspots a lot, but that's just personal preference. It might be more efficient to use hotspots, if you can make them part of the group (so they travel with the arrow), and if they will make the built-in restore on mouse leave work (although now that I mention it, I wonder why it would work for a hotspot and not the arrow.)
I think it comes down to personal workflow familiarity, but it does illustrate how versatile SL can be if you get a little creative with your problem solving.
Glad you got it going. I like the look of the menu.
Actually, it didn't work out how I intended it to work. It works for the buttons, the buttons illuminate on hover and then back to the basic look on the mouse off.
It just will not work for me this way, i'm getting burnt out. Looks like i'll be using your work around.
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