In a jstrigger I have written the following program. But the condition does not work. Is someone have an idea about how to write it ? Thanks in advance
var player=GetPlayer(); var ranr = player.GetVar("V1");
if (V1>10){ return player.SetVar("TextEntry","Good"); } else{ return player.SetVar("TextEntry","Try again"); }
I'm not sure why you would need a javascript to do this simple comparison (could easily be done with Storyline triggers), but here is a corrected script that works for me:
var player=GetPlayer(); var ranr = player.GetVar("V1");
if (ranr>10){ return player.SetVar("TextEntry","Good"); } else{ return player.SetVar("TextEntry","Try again"); }
2 Replies
I'm not sure why you would need a javascript to do this simple comparison (could easily be done with Storyline triggers), but here is a corrected script that works for me:
var player=GetPlayer();
var ranr = player.GetVar("V1");
if (ranr>10){
return player.SetVar("TextEntry","Good");
}
else{ return player.SetVar("TextEntry","Try again");
}
thanks
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