Importing PPT issues

Jul 14, 2019

Hi! I'm new. Really new. I just completed July 08, 2019: Part 1: Up & Running with Storyline 360. I started a new project and imported a 16 slide PowerPoint presentation. It is linear; no hyperlinks. I removed the triggers to automatically advance the slides, so I only have the 2 Player Triggers for next and previous. That's all I've done. If I try to preview, I get an error telling me the target of this link is not available. I'm not sure where I've made a mistake.

 

3 Replies
Tamara Craft

Hello Wendy, none of those apply to my issue. I'll try to rephrase.

I have successfully imported the PPT presentation into Storyline 360. They are in linear order, so they are in just one scene. I have edited every slide inside of Storyline with no issues. I am using the provided navigation buttons.

While editing the content, I stopped to preview several times. Sometimes, it takes several seconds to generate, then will preview just as it should with no issues. Sometimes, like a moment ago, it took a second or two to generate (which obviously it did not) I get the error message that I attached to the original post.

While typing this message, for example, I wanted to grab that error message again so I clicked preview....it took a few seconds to generate (as it should)...and now it looks awesome.

So, I think what I may be asking is, what was different? I didn't change anything. I clicked preview and it failed. I went back less than a minute later and clicked preview and it succeeded. Last night, I was completely stuck. Now its all roses. What did I do differently?

Wendy Farmer

Hi Tamara

unfortunately sometimes there is no 'why' answer. 

I recently had a PPT that had a corrupt object on a slide - it was a coloured shape (nothing special about it - no text or animations associated with it) but it caused the whole import to crash. In my case, I had to import 6 slides at a time, preview & publish to try and find the corrupt slide, then remove that slide from the ppt import and rebuild it directly in SL.

Sorry I don't have a definitive answer for you but happy to hear your project is now working!

 

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