Keeping Score – Using variables to track scoring and provide user
Apr 17, 2013
Hi All!
I recently designed a game using rapid identification techniques and used a variable to provide tracking of scoring and ongoing feedback to the user regarding their performance.
Question for Articulate: Is there a way to integrate variables into SCORM reporting so they can be communicated to a SCORM compliant LMS?
Here’s how I went about it, keeping in mind there’s many ways to do this.
Create Question Slide: Insert question on base layer; Insert buttons for user feedback/answers; create layers for each answer
Functionality: Link answer buttons to answer layers using triggers; Set each answer layer to hide base layer & hide other layers; Insert text (or rich media, set media to start with trigger on timeline start) feedback on answer layer; Insert ‘continue’ button on answer layer (so user can go on to the next screen, if rich media used set condition that media end prior to advance); insert trigger ‘hide this layer’ when user clicks continue button; insert trigger jump to next slide when user clicks ‘continue’.
Interface Management: Remove ‘next/prev’ player buttons from question slides (user advances slide using ‘continue’ button on answer layers.) otherwise users can flip from question to question manipulating their score. Remember to remove the ‘prev’ on the last slide after the last question (so user can not jump back to the last question. Insert variable feedback using Text box, in this case “%KeepScore%” where you would like user feedback shown.
Production Considerations: During production I inserted %KeepScore% on every layer of every slide to understand how my variable was being impacted by triggers. You can also view your variable history in the Variables window (italic ‘x’ below trigger window).
NAME EVERYTHING. Name every layer, every variable, every slide.
I know this sounds like a lot to assemble, however, once you have the first slide or two in place, you can just duplicate the slides, and adjust your variable triggers and feedback layers. This method gives rapid scaleability to the production of your game.
Cheers
Aaron
9 Replies
Thank you Aaron, I've found your example very helpfull.
Hi Sunet! Glad that this thread was able to help you out
Welcome to E-Learning Heroes!
Hi Aaron,
Your example just might be what I am trying to resolve for myself. I tried opening your sample and it was all in code. Can you provide it in a way where I can read it?
Thank you!
Hi Terra!
I've seen that happen to some users with older file shares. I'll re-attach here and hopefully it works for you.
Thank you. This was very helpful! :)
Glad to hear it Terra :)
Oh that's fantastic Terra! I had totally forgot about this post, glad is was helpful! WE've been using the game at our company designed around this framework for a couple years now! Cheers
Do you think this is possible with a branching scenario and not just something linear? I have conversation branching scenario and I want to keep tally of "good vibes" and "bad vibes" that the guest gets from the employee.
Jeannie the quick answer is YES. The score variables will continue to calculate according to what you trigger within each slide even if there a multiple different pathways as you describe. In fact you can even use the score variable to determine the pathway dynamically.
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